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Merge pull request #34 from mitm001/patch-2

Update file_types.adoc
Ali-RS 9 лет назад
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cb722f4d8b
1 измененных файлов с 15 добавлено и 15 удалено
  1. 15 15
      src/docs/asciidoc/jme3/intermediate/file_types.adoc

+ 15 - 15
src/docs/asciidoc/jme3/intermediate/file_types.adoc

@@ -16,19 +16,19 @@ a|Suffix
 a|Usage
 a|Learn more
 
-a|.j3o
+l|.j3o
 a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
 a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>> 
 
-a|.j3m
+l|.j3m
 a|A custom Material. You can create a .j3m file to store a Material configuration for a Geometry (e.g. 3D model).
 a|<<jme3/advanced/materials_overview#,Materials Overview>> +<<sdk/material_editing#,Material Editing>> 
 
-a|.j3md
+l|.j3md
 a|A Material definition. These are pre-defined templates for shader-based Materials. +Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions. 
 a| <<jme3/advanced/materials_overview#,Materials Overview>> 
 
-a|.j3f
+l|.j3f
 a|A custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters. 
 a| <<sdk/filters#,Filters>> +<<jme3/advanced/effects_overview#,Effects Overview>> 
 
@@ -43,19 +43,19 @@ a|File Suffix
 a|Type
 a|Description
 
-a|.mesh.xml, .meshxml
+l|.mesh.xml, .meshxml
 a|3D model
 a|Ogre Mesh XML 
 
-a|.scene
+l|.scene
 a|3D scene
 a|Ogre DotScene 
 
-a|.OBJ, .MTL
+l|.OBJ, .MTL
 a|3D model
 a|Wavefront
 
-a|.blend
+l|.blend
 a|3D model
 a|Blender version 2.49 onwards (tested up to 2.65)
 
@@ -75,31 +75,31 @@ a|.JPG, .PNG, .GIF
 a|image
 a|Textures, icons
 
-a|.DDS
+l|.DDS
 a|image
 a|Direct Draw Surface texture
 
-a|.HDR
+l|.HDR
 a|image
 a|High Dynamic Range texture
 
-a|.TGA
+l|.TGA
 a|image
 a|Targa Image File texture
 
-a|.PFM
+l|.PFM
 a|image
 a|Portable Float Map texture
 
-a|.fnt
+l|.fnt
 a|bitmap font
 a|AngelCode font for +++<abbr title="Graphical User Interface">GUI</abbr>+++ and HUD
 
-a|.WAV
+l|.WAV
 a|audio
 a|Wave music and sounds
 
-a|.OGG
+l|.OGG
 a|audio
 a|OGG Vorbis music and sounds