فهرست منبع

Fixed broken link and remove unnecessary links.

mitm 6 سال پیش
والد
کامیت
cc5ca2c51a
1فایلهای تغییر یافته به همراه5 افزوده شده و 5 حذف شده
  1. 5 5
      src/docs/asciidoc/jme3/quaternion.adoc

+ 5 - 5
src/docs/asciidoc/jme3/quaternion.adoc

@@ -1,6 +1,6 @@
 = quaternion
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :relfileprefix: ../
 :imagesdir: ..
@@ -10,12 +10,12 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 == Quaternion
 
-See link:http://javadoc.jmonkeyengine.org/com/jme/math/Quaternion.html[Javadoc]
+See link:https://javadoc.jmonkeyengine.org/index.html?com/jme3/math/Quaternion.html[Javadoc]
 
 
 === Definition
 
-Quaternions define a subset of a hypercomplex number system. Quaternions are defined by (i^2^ = j^2^ = k^2^ = ijk = -1). jME makes use of Quaternions because they allow for compact representations of rotations, or correspondingly, orientations, in 3D space. With only four float values, we can represent an object's orientation, where a rotation matrix would require nine. They also require fewer arithmetic operations for concatenation. 
+Quaternions define a subset of a hypercomplex number system. Quaternions are defined by (i^2^ = j^2^ = k^2^ = ijk = -1). jME makes use of Quaternions because they allow for compact representations of rotations, or correspondingly, orientations, in 3D space. With only four float values, we can represent an object's orientation, where a rotation matrix would require nine. They also require fewer arithmetic operations for concatenation.
 
 Additional benefits of the Quaternion is reducing the chance of link:http://en.wikipedia.org/wiki/Gimbal_lock[Gimbal Lock] and allowing for easily interpolation between two rotations (spherical linear interpolation or slerp).
 
@@ -103,7 +103,7 @@ s.getLocalRotation().fromAxes(axes);
 
 === Rotation Matrix
 
-Commonly you might find yourself with a <<jme3/matrix#,Matrix>> defining a rotation. In fact, it's very common to contain a rotation in a <<jme3/matrix#,Matrix>> create a Quaternion, rotate the Quaternion, and then get the <<jme3/matrix#,Matrix>> back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the give <<jme3/matrix#,Matrix>>. The `toRotationMatrix` will populate a given <<jme3/matrix#,Matrix>>.
+Commonly you might find yourself with a <<jme3/matrix#,Matrix>> defining a rotation. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
 
 
 ==== Example - Rotate a Spatial Using a Rotation Matrix