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table fix

Bogdan Ovsiannikov 9 年之前
父节点
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cd82f06f37
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2 0
      src/docs/asciidoc/jme3/intermediate/multi-media_asset_pipeline.adoc

+ 2 - 0
src/docs/asciidoc/jme3/intermediate/multi-media_asset_pipeline.adoc

@@ -13,6 +13,8 @@ Assets are files that are not code. Your multi-media assets includes, for exampl
 *  You create textures in a graphic editor, for example link:http://gimp.org[Gimp], and export them as PNG or JPG.
 *  You create textures in a graphic editor, for example link:http://gimp.org[Gimp], and export them as PNG or JPG.
 *  You <<jme3/external/blender#,create models>> in a 3D mesh editor, for example link:http://blender.org[Blender], and export them in Ogre Mesh XML or Wavefront OBJ format. 
 *  You <<jme3/external/blender#,create models>> in a 3D mesh editor, for example link:http://blender.org[Blender], and export them in Ogre Mesh XML or Wavefront OBJ format. 
 *  You create sounds in an audio editor, for example link:http://audacity.sourceforge.net[Audacity], and export them as WAVE or OGG.
 *  You create sounds in an audio editor, for example link:http://audacity.sourceforge.net[Audacity], and export them as WAVE or OGG.
+
+=== Asset Pipeline
 [cols="2", options="header"]
 [cols="2", options="header"]
 |===
 |===