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@@ -6,7 +6,7 @@
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[.right]
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[.right]
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-image::jme3/beginner/beginner-effect-fire.png[beginner-effect-fire.png,150,165]
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+image::beginner/beginner-effect-fire.png[beginner-effect-fire.png,150,165]
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When you see one of the following in a game, then a particle system is likely behind it:
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When you see one of the following in a game, then a particle system is likely behind it:
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@@ -25,12 +25,7 @@ These scene elements cannot be modeled by meshes. In very simple terms:
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Particle effects can be animated (e.g. sparks, drops) and static (strands of grass, hair). Non-particle effects include bloom/glow, and motion blur/afterimage. In this tutorial you learn how to make animated particles (com.jme3.effect).
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Particle effects can be animated (e.g. sparks, drops) and static (strands of grass, hair). Non-particle effects include bloom/glow, and motion blur/afterimage. In this tutorial you learn how to make animated particles (com.jme3.effect).
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-
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-[TIP]
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-====
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-To use the example assets in a new jMonkeyEngine SDK project, btn:[RMB] click your project, select menu:Properties[Libraries>Add Library] and add the "`jme3-test-data`" library.
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-====
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-
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+include::partial$add-testdata-tip.adoc[]
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== Sample Code
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== Sample Code
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