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Update hello_terrain.adoc

Fixed broken new line and horizontal rule.
mitm001 9 years ago
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cdf1d6a655
1 changed files with 3 additions and 1 deletions
  1. 3 1
      src/docs/asciidoc/jme3/beginner/hello_terrain.adoc

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src/docs/asciidoc/jme3/beginner/hello_terrain.adoc

@@ -174,7 +174,8 @@ Here is how you create the heightmap object in your jME code:
 
 
 .  Create a Texture object.
 .  Create a Texture object.
 .  Load your prepared heightmap image into the texture object.
 .  Load your prepared heightmap image into the texture object.
-.  Create an AbstractHeightmap object from an ImageBasedHeightMap. +It requires an image from a JME Texture.
+.  Create an AbstractHeightmap object from an ImageBasedHeightMap. +
+It requires an image from a JME Texture.
 .  Load the heightmap.
 .  Load the heightmap.
 
 
 [source,java]
 [source,java]
@@ -433,6 +434,7 @@ Can you combine what you learned here and in <<jme3/beginner/hello_collision#,He
 You have learned how to create terrains that are more efficient than loading one giant model. You know how to generate random or create handmade heightmaps. You can add a LOD control to render large terrains faster. You are aware that you can combine what you learned about collision detection to make the terrain solid to a physical player. You are also able to texture a terrain “like a boss using layered Materials and texture splatting. You are aware that the jMonkeyEngine SDK provides a TerrainEditor that helps with most of these manual tasks.
 You have learned how to create terrains that are more efficient than loading one giant model. You know how to generate random or create handmade heightmaps. You can add a LOD control to render large terrains faster. You are aware that you can combine what you learned about collision detection to make the terrain solid to a physical player. You are also able to texture a terrain “like a boss using layered Materials and texture splatting. You are aware that the jMonkeyEngine SDK provides a TerrainEditor that helps with most of these manual tasks.
 
 
 Do you want to hear your players say “ouch! when they bump into a wall or fall off a hill? Continue with learning <<jme3/beginner/hello_audio#,how to add sound>> to your game.
 Do you want to hear your players say “ouch! when they bump into a wall or fall off a hill? Continue with learning <<jme3/beginner/hello_audio#,how to add sound>> to your game.
+
 '''
 '''
 
 
 See also:
 See also: