|
@@ -28,12 +28,12 @@ viewPort.setBackgroundColor(ColorRGBA.Blue);
|
|
|
|
|
|
=== Can I customize the SimpleApplication class?
|
|
|
|
|
|
-Yes! Actually, you MUST customize it! For your own games, you always create a custom base class that extends link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/app/SimpleApplication.java[com.jme3.app.SimpleApplication] class. From now on it's no longer a `simple application` – it's now your game. Configure your xref:ROOT:jme3/intermediate/appsettings.adoc[application settings], implement methods, and customize away!
|
|
|
+Yes! Actually, you MUST customize it! For your own games, you always create a custom base class that extends link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/app/SimpleApplication.java[com.jme3.app.SimpleApplication] class. From now on it's no longer a `simple application` – it's now your game. Configure your xref:core:system/appsettings.adoc[application settings], implement methods, and customize away!
|
|
|
|
|
|
*Learn more:*
|
|
|
|
|
|
* xref:core:app/simpleapplication.adoc[SimpleApplication]
|
|
|
-* xref:ROOT:jme3/intermediate/appsettings.adoc[AppSettings]
|
|
|
+* xref:core:system/appsettings.adoc[AppSettings]
|
|
|
|
|
|
|
|
|
=== How can I switch between screens or states?
|
|
@@ -72,7 +72,7 @@ java.util.logging.Logger.getLogger("").setLevel(Level.SEVERE);
|
|
|
|
|
|
*Learn more:*
|
|
|
|
|
|
-* xref:ROOT:jme3/advanced/logging.adoc[Logging]
|
|
|
+* xref:how-to/java/logging.adoc[Logging]
|
|
|
|
|
|
|
|
|
=== Why does the executable crash with "Cannot locate resource"?
|
|
@@ -160,7 +160,7 @@ You create sounds in an audio editor, for example, Audacity, and export them as
|
|
|
|
|
|
*Learn more:*
|
|
|
|
|
|
-* xref:ROOT:jme3/advanced/3d_models.adoc[3D Models]
|
|
|
+* xref:core:scene/3d_models.adoc[3D Models]
|
|
|
* xref:concepts/multi-media_asset_pipeline.adoc[multi-media asset pipeline]
|
|
|
* xref:how-to/modeling/blender/blender.adoc[Creating assets in Blender3D]
|
|
|
* link:https://www.blender.org[Download Blender]
|
|
@@ -304,7 +304,7 @@ Use the AssetManager to load Materials, and change material settings.
|
|
|
*Learn more:*
|
|
|
|
|
|
* xref:beginner/hello_material.adoc[Hello Material]
|
|
|
-* xref:concepts/how_to_use_materials.adoc[How To Use Materials]
|
|
|
+* xref:core:material/how_to_use_materials.adoc[How To Use Materials]
|
|
|
* xref:core:material/materials_overview.adoc[Materials Overview], xref:core:asset/asset_manager.adoc[Asset Manager]
|
|
|
|
|
|
*Code sample:*
|
|
@@ -320,7 +320,7 @@ Create Textures as image files. Use the AssetManager to load a Material and use
|
|
|
*Learn more:*
|
|
|
|
|
|
* xref:beginner/hello_material.adoc[Hello Material]
|
|
|
-* xref:concepts/how_to_use_materials.adoc[How To Use Materials]
|
|
|
+* xref:core:material/how_to_use_materials.adoc[How To Use Materials]
|
|
|
* xref:core:material/materials_overview.adoc[Materials Overview]
|
|
|
* xref:core:asset/asset_manager.adoc[Asset Manager]
|
|
|
* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/asset/AssetManager.java[com.jme3.assets.AssetManager]
|
|
@@ -362,7 +362,7 @@ material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
|
*Learn more:*
|
|
|
|
|
|
* xref:beginner/hello_material.adoc[Hello Material]
|
|
|
-* xref:concepts/how_to_use_materials.adoc[How To Use Materials]
|
|
|
+* xref:core:material/how_to_use_materials.adoc[How To Use Materials]
|
|
|
|
|
|
|
|
|
=== How do I force or disable culling?
|
|
@@ -798,7 +798,7 @@ In your game, add
|
|
|
settings.setRenderer(AppSettings.LWJGL_OPENGL1)
|
|
|
----
|
|
|
|
|
|
-to the xref:ROOT:jme3/intermediate/appsettings.adoc[AppSettings] (see details there). +
|
|
|
+to the xref:core:system/appsettings.adoc[AppSettings] (see details there). +
|
|
|
For the jMonkeyEngine SDK itself, choose Options > OpenGL, and check OpenGL1.
|
|
|
|
|
|
|