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@@ -103,14 +103,10 @@ See also:
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=== Depth of Field Blur
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-[.float-group]
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---
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-[.right.text-left]
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-image:effect/dof-blur.png[dof-blur.png,width="150",height="100"] +
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+image:effect/dof-blur.png[dof-blur.png,width="150",height="100"]
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image:effect/light-scattering-filter.png[light-scattering-filter.png,width="150",height="100"]
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* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter.
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---
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=== Fog
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@@ -138,8 +134,7 @@ image:effect/light-scattering-filter.png[light-scattering-filter.png,width="150"
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=== Bloom and Glow
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-[.right]
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-image:effect/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
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+image:effect/tanlglow1.png[tanlglow1.png,width="150",height="100"]
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image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
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* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
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@@ -158,8 +153,7 @@ image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="1
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=== Shadow
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-[.right]
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-image:effect/shadow.png[shadow.png,width="150",height="100"] +
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+image:effect/shadow.png[shadow.png,width="150",height="100"]
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image:light/light-sources.png[light-sources.png,width="150",height="100",align="right"]
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//* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestShadow.java[TestShadow.java] – BasicShadowRenderer. (SceneProcessor)
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@@ -177,7 +171,6 @@ link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO2.java
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=== Toon Effect
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-[.right]
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image::effect/toon-dino.png[toon-dino.png,width="150",height="100"]
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* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestCartoonEdge.java[TestCartoonEdge.java] – CartoonEdgeFilter.
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@@ -193,12 +186,9 @@ image::effect/toon-dino.png[toon-dino.png,width="150",height="100"]
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=== User Contributed
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-[.float-group]
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---
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-[.right]
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-image:effect/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150"] +
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-image:effect/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150",align="right"] +
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-image:sdk:plugin/shaderblow_matcap.jpg[shaderblow_matcap.jpg,width="150",height="150",align="right"] +
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+image:effect/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150"]
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+image:effect/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150",align="right"]
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+image:sdk:plugin/shaderblow_matcap.jpg[shaderblow_matcap.jpg,width="150",height="150",align="right"]
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image:effect/shaderblow_light2.jpg[shaderblow_light2.jpg,width="66",height="150",align="right"]
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xref:sdk:plugin/shaderblow.adoc[ShaderBlow - GLSL Shader Library]
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@@ -217,14 +207,12 @@ xref:sdk:plugin/shaderblow.adoc[ShaderBlow - GLSL Shader Library]
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* Displace Shader – Deformation effect: Ripple, wave, pulse, swell!
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Thanks for your awesome contributions! Keep them coming!
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---
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== Particle Emitters: Explosions, Fire, Smoke
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-[.right]
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-image:effect/explosion-5.png[explosion-5.png,width="150",height="100"] +
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+image:effect/explosion-5.png[explosion-5.png,width="150",height="100"]
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image:effect/particle.png[particle.png,width="150",height="100",align="right"]
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xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
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@@ -233,9 +221,6 @@ xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly c
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* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
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* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestMovingParticle.java[TestMovingParticle.java] – dust, smoke.
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-'''
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-
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-
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=== Creating your own Filters
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@@ -264,8 +249,6 @@ The bloom Filter does an intensive use of passes.
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Filters in a nutshell.
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-'''
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-
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See also:
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* xref:jme3/advanced/particle_emitters.adoc[Particle Emitters]
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