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Changed ordering under creating animation topic.

mitm 7 år sedan
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      src/docs/asciidoc/jme3/advanced/mixamo.adoc

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src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -234,7 +234,7 @@ You create a rigged animation file only one time per model.
 .  If you have closed the TPose.blend file, open it. In the `Info` header select `menu:File[Save As]` and save the file using the models name with the word `Rigged` added. This will be the only file we add animations to, for this model, from now on. It has our default TPose action which will allow us to start our animation track for `Ogre` animation exporting.
 .  Select your `Armature`.
 Object Tab::
-*  In the `Properties` panel, navigate to the `Object` tab. In the `Display` panel toggle `X-Ray` on.
+..  In the `Properties` panel, navigate to the `Object` tab. In the `Display` panel toggle `X-Ray` on.
 .  With your mouse inside the `3d Viewport`, press kbd:[Num Pad 1] followed by kbd:[Numpad 5].
 .  kbd:[Tab] into `Edit Mode`.
 .  Set the `3d Cursor` to the models origin.