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Added Step in Animation creation

Switch to rotation mode Quaternion to prevent some crazy animation issues
beardeddragon5 9 лет назад
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d2bee8b7be
1 измененных файлов с 2 добавлено и 0 удалено
  1. 2 0
      src/docs/asciidoc/jme3/external/blender.adoc

+ 2 - 0
src/docs/asciidoc/jme3/external/blender.adoc

@@ -62,6 +62,8 @@ To create an animation from scratch do the following:
 **  image:jme3/external/blender-action-editor.png[blender-action-editor.png,with="",height=""]
 
 *  Add an action by pressing the plus button
+*  Set the rotationmode of the bone to Quaternion or switch later from your rotationmode to Quaternion and make a keyframe
+**  image:jme3/external/blender-switch-rotationmode.png[blender-switch-rotationmode.png,with="",height=""]
 *  Create the keyframes (select the model armature and press I) along the timeline
 **  image:jme3/external/blender-add-keyframes.png[blender-add-keyframes.png,with="",height=""]