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Reworded converting .blend files.

mitm há 5 anos atrás
pai
commit
d3fa613fb0
1 ficheiros alterados com 8 adições e 8 exclusões
  1. 8 8
      src/docs/asciidoc/jme3/external/makehuman.adoc

+ 8 - 8
src/docs/asciidoc/jme3/external/makehuman.adoc

@@ -1,9 +1,10 @@
 = Creating a Character using MakeHuman
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :relfileprefix: ../../
 :imagesdir: ../..
+:experimental:
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
@@ -16,7 +17,7 @@ Here's the procedure:
 **  Download the corresponding (not necessarily the latest) version of the Blender application from link:http://www.blender.org/[http://www.blender.org/]
 **  Install the MakeHuman application as directed by link:http://www.makehuman.org/doc/node/install_makehuman.html[http://www.makehuman.org/doc/node/install_makehuman.html]
 **  Install the Blender application.
-**  Install the MakeHuman tool scripts to Blender's scripts directory.  On Windows 7 machines, this involves unzipping the archive to `C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\<version>\scripts\addons`
+**  Install the MakeHuman tool scripts to Blender's scripts directory.  On Windows 7 machines, this involves unzipping the archive to `C:\Users\username\AppData\Roaming\Blender Foundation\Blender\version\scripts\addons`
 **  Launch the Blender application, open a `User Preferences` editor, activate the `Addons` tab, and check the box labelled `Import-Export:Import:MakeHuman(.mhx)`.
 **  Click the `Save User Preferences` button.
 
@@ -33,17 +34,16 @@ Here's the procedure:
 
 .  Convert the .mhx file to a .blend file:
 **  Launch the Blender application and delete the initial cube.
-**  From the `Info` editor's toolbar, select `File` > `Import` > `MakeHuman(.mhx)…`
+**  From the `Info` editor's toolbar, select `menu:File[Import>MakeHuman(.mhx)]`.
 **  In the `File Browser`, select your .mhx file and click the `Import MHX` button.
 **  After the import completes, you can view and edit the model using a `3D View` editor.
-**  From the `Info` editor's toolbar, select `File` > `Save As…`
+**  From the `Info` editor's toolbar, select `menu:File[Save As]`.
 **  Select a pathname in the assets/Models folder of your JME3 project.
 **  Clicking the `Save As Blender File` button in the `File Browser` writes the file.
 **  You may now close the Blender application.
 
-.  Convert the .blend file to a .j3o file:
+.  Convert the .blend file to a .j3o file no longer works, instead, export the file using a <<jme3/features#supported-external-file-types,Supported External File Type>>:
 **  Launch the jMonkeyEngine3 IDE.
 **  Open your JME3 project.
 **  Under the `Project Assets` node of your project, open the `Models` folder.
-**  Right-click on your .blend file and select `Convert to j3o binary`
-
+**  Right-click on your exported file type and select `Convert to j3o binary`.