Pārlūkot izejas kodu

Fixed invalid style for paragraph.

mitm 8 gadi atpakaļ
vecāks
revīzija
d4a33eae38

+ 9 - 7
src/docs/asciidoc/jme3/contributions/entitysystem/detailed.adoc

@@ -670,15 +670,16 @@ Link to articles, researches and papers you should read:
 
 *Start of the wave*
 
-[1] link:http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/[http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/]
+pass:[[1]] link:http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/[http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/]
 
 *Sploreg ES in JME introduction in indiedb*
 
-[2] link:http://www.indiedb.com/games/attack-of-the-gelatinous-blob/news/the-entity-system[http://www.indiedb.com/games/attack-of-the-gelatinous-blob/news/the-entity-system]
+pass:[[2]] link:http://www.indiedb.com/games/attack-of-the-gelatinous-blob/news/the-entity-system[http://www.indiedb.com/games/attack-of-the-gelatinous-blob/news/the-entity-system]
 
 *Worth to read, pspeed conversation with Michael Leahy, also lead another ES project TyphonRT*
 
-[3] link:http://t-machine.org/index.php/2011/06/24/using-an-entity-system-with-jmonkeyengine-mythruna/[http://t-machine.org/index.php/2011/06/24/using-an-entity-system-with-jmonkeyengine-mythruna/]
+pass:[[3]]
+link:http://t-machine.org/index.php/2011/06/24/using-an-entity-system-with-jmonkeyengine-mythruna/[http://t-machine.org/index.php/2011/06/24/using-an-entity-system-with-jmonkeyengine-mythruna/]
 
 *Our wiki link*
 
@@ -686,19 +687,20 @@ Link to articles, researches and papers you should read:
 
 *Beside of BLOB anti pattern, explain why ES suite as data in modern GPU, CPU!*
 
-[5] link:http://gamesfromwithin.com/data-oriented-design[http://gamesfromwithin.com/data-oriented-design]
+pass:[[5]]
+link:http://gamesfromwithin.com/data-oriented-design[http://gamesfromwithin.com/data-oriented-design]
 
 *Worth to read, paper of another C++ ES leader of cistron project link:http://code.google.com/p/cistron[http://code.google.com/p/cistron]*
 
-[6] link:http://acmantwerp.acm.org/wp-content/uploads/2010/10/componentbasedprogramming.pdf[http://acmantwerp.acm.org/wp-content/uploads/2010/10/componentbasedprogramming.pdf]
+pass:[[6]] link:http://acmantwerp.acm.org/wp-content/uploads/2010/10/componentbasedprogramming.pdf[http://acmantwerp.acm.org/wp-content/uploads/2010/10/componentbasedprogramming.pdf]
 
 *Stack over flow topic, links, texts and especially interesting recommendation to switch form CBSE , COP to functional programming!*
 
-[7] link:http://stackoverflow.com/questions/1901251/component-based-game-engine-design[http://stackoverflow.com/questions/1901251/component-based-game-engine-design]
+pass:[[7]] link:http://stackoverflow.com/questions/1901251/component-based-game-engine-design[http://stackoverflow.com/questions/1901251/component-based-game-engine-design]
 
 *Link to other entitiy system approaches in its own wikidot!*
 
-[8] link:http://entity-systems.wikidot.com/es-approaches[http://entity-systems.wikidot.com/es-approaches]
+pass:[[8]] link:http://entity-systems.wikidot.com/es-approaches[http://entity-systems.wikidot.com/es-approaches]
 
 [9] An interesting write up in GDD about ES and Events in a game engine. And some production,workflow concerns