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@@ -91,7 +91,7 @@ ColorRGBA will also handle interpolation between two colors. Given a second colo
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== Matrix
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-See link:http://javadoc.jmonkeyengine.org/com/jme3/math/Matrix3f.html[Matrix3f Javadoc] and link:http://javadoc.jmonkeyengine.org/com/jme3/math/Matrix4f.html[Matrix4f Javadoc]
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+See link:{link-javadoc}/com/jme3/math/Matrix3f.html[Matrix3f Javadoc] and link:{link-javadoc}/com/jme3/math/Matrix4f.html[Matrix4f Javadoc]
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=== Definition
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@@ -248,7 +248,7 @@ Most methods are straight forward, and I will leave documentation to the Javadoc
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== Vector
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-See link:http://javadoc.jmonkeyengine.org/com/jme3/math/Vector3f.html[Vector3f Javadoc] and link:http://javadoc.jmonkeyengine.org/com/jme3/math/Vector2f.html[Vector2f Javadoc]
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+See link:{link-javadoc}/com/jme3/math/Vector3f.html[Vector3f Javadoc] and link:{link-javadoc}/com/jme3/math/Vector2f.html[Vector2f Javadoc]
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=== Definition
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@@ -308,7 +308,7 @@ Vector3f and Vector2f store their values (x, y, z) and (x, y) respectively as fl
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== Quaternion
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-See link:http://javadoc.jmonkeyengine.org/com/jme3/math/Quaternion.html[Quaternion Javadoc]
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+See link:{link-javadoc}/com/jme3/math/Quaternion.html[Quaternion Javadoc]
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=== Definition
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@@ -479,7 +479,7 @@ Along with the base Math classes, jME provides a number of Math classes to make
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== Fast Math
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-See link:http://javadoc.jmonkeyengine.org/com/jme3/math/FastMath.html[FastMath Javadoc]
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+See link:{link-javadoc}/com/jme3/math/FastMath.html[FastMath Javadoc]
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=== Definition
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@@ -537,7 +537,7 @@ There are five major categories of functions that FastMath provides.
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== Line
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-See link:http://javadoc.jmonkeyengine.org/com/jme3/math/Line.html[Line Javadoc]
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+See link:{link-javadoc}/com/jme3/math/Line.html[Line Javadoc]
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=== Definition
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@@ -565,7 +565,7 @@ Vector3f randomPoint = l.random();
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== Plane
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-See link:http://javadoc.jmonkeyengine.org/com/jme3/math/Plane.html[Plane Javadoc]
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+See link:{link-javadoc}/com/jme3/math/Plane.html[Plane Javadoc]
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=== Definition
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@@ -693,7 +693,7 @@ public class TestPlanes
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== Ray
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-See link:http://javadoc.jmonkeyengine.org/com/jme3/math/Ray.html[Ray Javadoc]
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+See link:{link-javadoc}/com/jme3/math/Ray.html[Ray Javadoc]
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=== Definition
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@@ -715,7 +715,7 @@ Ray ray = new Ray(cam.getLocation(), cam.getDirection());
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== Rectangle
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-See link:http://javadoc.jmonkeyengine.org/com/jme3/math/Rectangle.html[Rectangle Javadoc]
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+See link:{link-javadoc}/com/jme3/math/Rectangle.html[Rectangle Javadoc]
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=== Definition
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@@ -744,7 +744,7 @@ Vector3f point = r.random();
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== Triangle
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-See link:http://javadoc.jmonkeyengine.org/com/jme3/math/Triangle.html[Triangle Javadoc]
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+See link:{link-javadoc}/com/jme3/math/Triangle.html[Triangle Javadoc]
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=== Definition
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