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Added missing experimental attribute.

mitm пре 8 година
родитељ
комит
d6a66c4e55
1 измењених фајлова са 5 додато и 4 уклоњено
  1. 5 4
      src/docs/asciidoc/jme3/advanced/jme3_ai.adoc

+ 5 - 4
src/docs/asciidoc/jme3/advanced/jme3_ai.adoc

@@ -4,6 +4,7 @@
 :revdate: 2017/04/15 13:30
 :relfileprefix: ../../
 :imagesdir: ../..
+:experimental:
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
@@ -635,7 +636,7 @@ if (target != null) {
 }
 ----
 
-before calling `computePath()` and the endpoint of the path will be moved to the closest cell to the `target` thats inside the `NavMesh` .
+before calling `computePath()` and the endpoint of the path will be moved to the closest cell to the `target` that's inside the `NavMesh`.
 
 === Character Movement
 
@@ -721,7 +722,7 @@ if (getWayPosition() != null) {
 ----
 
 
-If its greater than the distance specified, it will `setViewDirection()` of the `PCControl` (which extends BetterCharacterControl) and then notify the `PCControl` that the spatial can move by calling the controls `onAction()` method directly.
+If it's greater than the distance specified, it will `setViewDirection()` of the `PCControl` (which extends BetterCharacterControl) and then notify the `PCControl` that the spatial can move by calling the controls `onAction()` method directly.
 
 [source, java]
 ----
@@ -740,7 +741,7 @@ if (getWayPosition() != null) {
 }
 ----
 
-Its up to the `NavigationControl` to determine when the character should stop moving. Each time the spatial reaches a point that is less than the specified distance, it sets the wayPosition to null.
+It's up to the `NavigationControl` to determine when the character should stop moving. Each time the spatial reaches a point that is less than the specified distance, it sets the wayPosition to null.
 
 [source, java]
 ----
@@ -824,7 +825,7 @@ The `PCControl` will then set the walk direction, based off spatials world rotat
 == Conclusion
 
 
-The intent of this tutorial was to give you a genearal breakdown of how the Jme3AI navigation system works as well as demonstrate how flexible its implementation is. All the code in this tutorial is free for your use and can be found in the link:https://github.com/jMonkeyEngine/doc-examples[jme3 documentation repository]. If you have questions or suggestions on improving this tutorial you can do so in the link:jmonkeyengine[jMonkeyEngine forum].
+The intent of this tutorial was to give you a general breakdown of how the Jme3AI navigation system works as well as demonstrate how flexible its implementation is. All the code in this tutorial is free for your use and can be found in the link:https://github.com/jMonkeyEngine/doc-examples[jme3 documentation repository]. If you have questions or suggestions on improving this tutorial you can do so in the link:jmonkeyengine[jMonkeyEngine forum].
 
 == Other AI Options