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@@ -9,7 +9,7 @@ Typical interactions in games include shooting, picking up objects, and opening
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You can pick something by either pressing a key on the keyboard, or by clicking with the mouse. In either case, you identify the target by aiming a ray –a straight line– into the scene. This method to implement picking is called _ray casting_ (which is not the same as _ray tracing_).
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-This tutorial relies on what you have learned in the <<jme3/beginner/hello_input_system#,Hello Input>> tutorial. You find more related code samples under <<jme3/advanced/mouse_picking#,Mouse Picking>> and <<jme3/advanced/collision_and_intersection#,Collision and Intersection>>.
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+This tutorial relies on what you have learned in the xref:beginner/hello_input_system.adoc[Hello Input] tutorial. You find more related code samples under xref:ROOT:jme3/advanced/mouse_picking.adoc[Mouse Picking] and xref:ROOT:jme3/advanced/collision_and_intersection.adoc[Collision and Intersection].
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image::jme3/beginner/beginner-picking.png[beginner-picking.png,width="",height="",align="center"]
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