mitm001 5 gadi atpakaļ
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d9c3f8cac2

+ 4 - 4
docs/modules/core/pages/effect/effects_overview.adoc

@@ -83,10 +83,10 @@ public class MyGame extends SimpleApplication {
 == Water
 == Water
 
 
 
 
-image:effect/water-post.png[water-post.png,width="150",height="150"]
-image:effect/water.png[water.png,width="150",height="150"]
-image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="150"]
-image:effect/underwater2.jpg[underwater2.jpg,width="150",height="150"]
+image:effect/water-post.png[water-post.png,width="150",height="100"]
+image:effect/water.png[water.png,width="150",height="100"]
+image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"]
+image:effect/underwater2.jpg[underwater2.jpg,width="150",height="100"]
 
 
 The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.