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Fixed out of sequence titles.

mitm 8 年之前
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共有 1 个文件被更改,包括 13 次插入13 次删除
  1. 13 13
      src/docs/asciidoc/jme3/atomixtuts/heavenrtsgame/gameplay/detailed.adoc

+ 13 - 13
src/docs/asciidoc/jme3/atomixtuts/heavenrtsgame/gameplay/detailed.adoc

@@ -1,6 +1,6 @@
 = detailed
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :relfileprefix: ../../../../
 :imagesdir: ../../../..
@@ -19,9 +19,9 @@ To verify and unite the ideas, terms in this page I'd recommend you to read wiki
 
 Wiki: link:http://en.wikipedia.org/wiki/Real-time_strategy[http://en.wikipedia.org/wiki/Real-time_strategy]
 
-Mindmap: 
+Mindmap:
 
-Slide: 
+Slide:
 You can view full Gameplay Design document in Googledoc ( with more images, less text)
 
 
@@ -38,14 +38,14 @@ Gameplay element will lead to requirements in AI and other components. Here we l
 
 ==== Battle
 
-Battle are most obvious activities of wars and also the distinc of RTS with civilazation game genre which have slow peace and mainly in Economic. War between planets and universe races like in StarCraft or between Countries like in Age of Empires. Battle in each game have its own “style and “form, mainly cause by the theme of the game, the skills of each units, number of them and the enviroments. 
+Battle are most obvious activities of wars and also the distinc of RTS with civilazation game genre which have slow peace and mainly in Economic. War between planets and universe races like in StarCraft or between Countries like in Age of Empires. Battle in each game have its own “style and “form, mainly cause by the theme of the game, the skills of each units, number of them and the enviroments.
 
 Also we can see this gameplay element will require AI, network system to tightly corporate.
 
 
 ==== Economic
 
-Economic in RTS can be seen as “build order, “tech tree or “resource locating problem, because almost every game have economic just as secondary gameplay to support battle. 
+Economic in RTS can be seen as “build order, “tech tree or “resource locating problem, because almost every game have economic just as secondary gameplay to support battle.
 
 
 ==== Fog of war - Reconnaissance
@@ -62,7 +62,7 @@ Each race or country have its own history and agriculture which will affect asse
 === RTS Core
 
 
-===== Player
+==== Player
 
 Every player have an Account that they can use to log in to lobby and find Game and invite other Players to join a hosted Match
 
@@ -79,7 +79,7 @@ We have 3 Races : Human, Mech (as Protos), Bug (as Zerg). Their have different S
 
 ===== Game
 
-A Game start with basic pieces: Players attented, a Level(Map), a GameplayType and Goal. 
+A Game start with basic pieces: Players attented, a Level(Map), a GameplayType and Goal.
 
 
 ===== Level (Map)
@@ -99,7 +99,7 @@ link:http://en.wikipedia.org/wiki/Technology_tree[http://en.wikipedia.org/wiki/T
 === Actions & routines
 
 
-===== Game routines
+==== Game routines
 
 In the Game, various of GameActions are taken by Players to envolve the game. Beside of that the Level also offer specific Rountines.
 
@@ -122,7 +122,7 @@ In general speaking, it provides more GameActions, then in turn expand the TechT
 
 Fights happend when you attack your Enemies targets: Unit and Building. The results are:
 
-*  Your units get damaged , get killed or kill others. 
+*  Your units get damaged , get killed or kill others.
 *  Building get damaged or destroyed.
 
 More aspects of a fight should be concern is range, type of an Attack, abilities to defend againts each Attack. About visual aspects, different skills appear as different effects.
@@ -144,7 +144,7 @@ The final conclusion of the game (gameover) is reached as one Team complete the
 === GameplayType - Objectives & Goals
 
 
-===== Defeat enemies
+==== Defeat enemies
 
 By default, a game normally ended when a team defeat all it enemies, as they killed and destroyed all/every or almost opponents units/constructions. Or in some games, win-lose declared as the MainHouse is destroyed.
 
@@ -177,7 +177,7 @@ The rising gameplay recently ( ehr, not really :p ) …
 === Devices & Inputs & Controls
 
 
-===== PC
+==== PC
 
 
 ===== Mouse & Keyboards
@@ -190,7 +190,7 @@ The rising gameplay recently ( ehr, not really :p ) …
 === More Gameplay aspects
 
 
-===== Economy
+==== Economy
 
 In Age of Empire (few others), when you just focus in expanding your empire without fighting and the game said that you reach a limit, where you can not expand your economic base futher. Consider this point, you will see the different between RTS game and the game genre just focus in building things in long term like civilazation and city tycoons.