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Clarified the information for root bone.

mitm001 8 years ago
parent
commit
dc90bf5f3c
1 changed files with 5 additions and 4 deletions
  1. 5 4
      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 5 - 4
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -230,11 +230,12 @@ Object Tab::
 .  kbd:[Tab] into `Edit Mode`.
 .  Select `menu:Object[Snap > Cursor to Center]`.
 .  Select `menu:Add[Single Bone]`.
-.  Rename the bone to `Root`.
-. Scale the `Root` bone down or up as needed by selecting the `Tip` (ball at the narrowest part of the bone) and dragging the `Z` arrow (blue arrow) of the manipulator up or down until you are satisfied with its scale. *DO NOT CHANGE THE ANGLE OR MOVE THE BASE OF THE BONE FROM CENTER*.
-.  When satisfied with the scale, select the body of the `Root` bone to select the entire bone. 
+. Scale the bone down or up as needed by selecting the `Tip` (ball at the narrowest part of the bone) and dragging the `Z` arrow (blue arrow) of the manipulator up or down until you are satisfied with its scale. *DO NOT CHANGE THE ANGLE OR MOVE THE BASE OF THE BONE FROM CENTER*.
+.  When satisfied with the scale, select the body of the bone to select the entire bone. 
 Bone Tab::
-*  In the `Properties` panel, navigate to the `Bone` tab. Deselect the `Deform` panel checkbox. 
+*  In the `Properties` panel, navigate to the `Bone` tab. 
+*  Rename the bone to `Root`.
+*  Deselect the `Deform` panel checkbox. 
 .  In the `3d Viewport`, select the body of the armatures `Hip` bone, the lowest bone in the center of the armature, to select the entire bone.
 .  While holding kbd:[Shift] down, btn:[LMB] select the `Root` bone.
 .  Press kbd:[Ctrl] + kbd:[P].