mitm001 5 년 전
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      docs/modules/sdk/pages/development/extension_library.adoc

+ 2 - 2
docs/modules/sdk/pages/development/extension_library.adoc

@@ -5,7 +5,7 @@
 
 This page describes how you can wrap any jar library into a plugin that a jMonkeyEngine SDK user can download, install and then use the contained library in his own game projects.
 
-Make sure you have your SDK set up for plugin development <<sdk/development/setup#,as described here>>.
+Make sure you have your SDK set up for plugin development xref:development/setup.adoc[as described here].
 
 Creating the plugin project (in jMonkeyEngine SDK):
 
@@ -37,4 +37,4 @@ You will notice a new file "`MyLibrary.xml`" is created in the plugins base pack
 
 Note that the files in the release folder are *not* automatically updated when the library changes, you have to pack and replace the jar and zip files manually. See the build script extension in the link below on how you can make your module build script do that automatically.
 
-After you are done, you can <<setup.adoc#jmonkeyengine-sdk-contributions-update-center,contribute the plugin in the jMonkeyEngine SDK contribution update center>>.
+After you are done, you can <<development/setup.adoc#jmonkeyengine-sdk-contributions-update-center,contribute the plugin in the jMonkeyEngine SDK contribution update center>>.