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Removed no longer needed file_type doc. Info now in features.

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      src/docs/asciidoc/jme3/intermediate/file_types.adoc

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src/docs/asciidoc/jme3/intermediate/file_types.adoc

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-= jMonkeyEngine3 Supported File Types
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
-
-
-
-== jMonkeyEngine3 File Formats
-[cols="10,65,25", options="header"]
-|===
-
-a|Suffix
-a|Usage
-a|Learn more
-
-l|.j3o
-a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +
-During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
-a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>>
-
-l|.j3m
-a|A custom Material. You can create a .j3m file to store a Material configuration for a Geometry (e.g. 3D model).
-a|<<jme3/advanced/materials_overview#,Materials Overview>> +
-<<sdk/material_editing#,Material Editing>>
-
-l|.j3md
-a|A Material definition. These are pre-defined templates for shader-based Materials. +
-Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions.
-a| <<jme3/advanced/materials_overview#,Materials Overview>>
-
-l|.j3f
-a|A custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters.
-a| <<sdk/filters#,Filters>> +
-<<jme3/advanced/effects_overview#,Effects Overview>>
-
-|===
-
-
-== Supported External File Types
-[cols="45,10,45", options="header"]
-|===
-
-a|File Suffix
-a|Type
-a|Description
-
-l|.mesh.xml, .meshxml
-a|3D model
-a|Ogre Mesh XML
-
-l|.scene
-a|3D scene
-a|Ogre DotScene
-
-l|.OBJ, .MTL
-a|3D model
-a|Wavefront
-
-l|.xbuf
-a|3D model
-a|Blender version 2.74, see: link:https://hub.jmonkeyengine.org/t/xbuf-format-a-developer-friendly-game-exchange-format-for-3d-data/31130[.xbuf] forum post
-
-l|.gltf, .bin, .glb, custom extensions
-a|3D model
-a|Blender version 2.78c onwards, +
-See:
-
-* link:https://hub.jmonkeyengine.org/t/jme-gltf-support/39174[gltf] forum post
-* <<jme3/advanced/blender_gltf#,Exporting scenes from Blender 2.8 to jME using glTF>>
-
-Converting:
-
-* link:https://hub.jmonkeyengine.org/t/jmeconvert-tool/41831[JmeConvert tool]
-
-l|.JPG, .PNG, .GIF
-a|image
-a|Textures, icons
-
-l|.DDS
-a|image
-a|Direct Draw Surface texture
-
-l|.HDR
-a|image
-a|High Dynamic Range texture
-
-l|.TGA
-a|image
-a|Targa Image File texture
-
-l|.PFM
-a|image
-a|Portable Float Map texture
-
-l|.fnt
-a|bitmap font
-a|AngelCode font for +++<abbr title="Graphical User Interface">GUI</abbr>+++ and HUD
-
-l|.WAV
-a|audio
-a|Wave music and sounds
-
-l|.OGG
-a|audio
-a|OGG Vorbis music and sounds
-
-|===