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@@ -96,8 +96,10 @@ Note the the three phases of every game:
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Since rendering is automatic, initialization and updating are the two most important concepts in a SimpleApplication-based game for you:
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Since rendering is automatic, initialization and updating are the two most important concepts in a SimpleApplication-based game for you:
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-* The `simpleInitApp()` method is the application's “first breath. +Here you load and create game data (once).
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-* The `simpleUpdate()` method is the application's “heartbeat (the time unit is called `ticks`). +Here you change their properties to update the game state (repeatedly).
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+* The `simpleInitApp()` method is the application's “first breath. +
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+Here you load and create game data (once).
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+* The `simpleUpdate()` method is the application's “heartbeat (the time unit is called `ticks`). +
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+Here you change their properties to update the game state (repeatedly).
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[TIP]
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[TIP]
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@@ -138,7 +140,7 @@ Link to user-proposed solutions: <<jm3/solutions#,Some proposed solutions>> +
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Now you are listening to the update loop, “the heart beat of the game, and you can add all kinds of action to it.
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Now you are listening to the update loop, “the heart beat of the game, and you can add all kinds of action to it.
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-The next thing the game needs is some _inter_action! Continue learning how to <<jme3/beginner/hello_input_system#,respond to user input>>.
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+The next thing the game needs is some __inter__action! Continue learning how to <<jme3/beginner/hello_input_system#,respond to user input>>.
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'''
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'''
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