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Update hello_main_event_loop.adoc

Fixed broken new lines and italics.
mitm001 8 年之前
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共有 1 個文件被更改,包括 5 次插入3 次删除
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      src/docs/asciidoc/jme3/beginner/hello_main_event_loop.adoc

+ 5 - 3
src/docs/asciidoc/jme3/beginner/hello_main_event_loop.adoc

@@ -96,8 +96,10 @@ Note the the three phases of every game:
 
 
 Since rendering is automatic, initialization and updating are the two most important concepts in a SimpleApplication-based game for you:
 Since rendering is automatic, initialization and updating are the two most important concepts in a SimpleApplication-based game for you:
 
 
-*  The `simpleInitApp()` method is the application's “first breath. +Here you load and create game data (once).
-*  The `simpleUpdate()` method is the application's “heartbeat (the time unit is called `ticks`). +Here you change their properties to update the game state (repeatedly).
+*  The `simpleInitApp()` method is the application's “first breath. +
+Here you load and create game data (once).
+*  The `simpleUpdate()` method is the application's “heartbeat (the time unit is called `ticks`). +
+Here you change their properties to update the game state (repeatedly).
 
 
 
 
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 [TIP]
@@ -138,7 +140,7 @@ Link to user-proposed solutions: <<jm3/solutions#,Some proposed solutions>> +
 
 
 Now you are listening to the update loop, “the heart beat of the game, and you can add all kinds of action to it. 
 Now you are listening to the update loop, “the heart beat of the game, and you can add all kinds of action to it. 
 
 
-The next thing the game needs is some _inter_action! Continue learning how to <<jme3/beginner/hello_input_system#,respond to user input>>.
+The next thing the game needs is some __inter__action! Continue learning how to <<jme3/beginner/hello_input_system#,respond to user input>>.
 
 
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