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@@ -192,46 +192,8 @@ The effect texture can be one image, or contain a sprite animation – a series
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The Material is used together with grayscale texture: The black parts will be transparent and the white parts will be opaque (colored).
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The following effect textures are available by default from `test-data.jar`. You can also load your own textures from your assets directory.
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-[cols="3", options="header"]
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-|===
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-<a| Texture Path
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-a| Dimension
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-a| Preview
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-<a| Effects/Explosion/Debris.png
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-<a| 3*3
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-a| image:tutorials:beginner/Debris.png[Debris.png,width="32",height="32"]
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-<a| Effects/Explosion/flame.png
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-<a| 2*2
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-a| image:jme3/beginner/flame.png[flame.png,width="32",height="32"]
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-<a| Effects/Explosion/flash.png
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-<a| 2*2
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-a| image:jme3/beginner/flash.png[flash.png,width="32",height="32"]
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-a| Effects/Explosion/roundspark.png
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-<a| 1*1
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-a| image:jme3/beginner/roundspark.png[roundspark.png,width="32",height="32"]
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-<a| Effects/Explosion/shockwave.png
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-<a| 1*1
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-a| image:jme3/beginner/shockwave.png[shockwave.png,width="32",height="32"]
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-a| Effects/Explosion/smoketrail.png
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-<a| 1*3
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-a| image:jme3/beginner/smoketrail.png[smoketrail.png,width="32",height="32"]
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-<a| Effects/Explosion/spark.png
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-<a| 1*1
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-a| image:jme3/beginner/spark.png[spark.png,width="32",height="32"]
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-<a| Effects/Smoke/Smoke.png
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-a| 1*15
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-a| image:jme3/beginner/Smoke.png[Smoke.png,width="96",height="32"]
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-
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-|===
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+include::tutorials:partial$default-particles-table.adoc[]
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[TIP]
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====
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