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fix cross ref

mitm001 5 年之前
父节点
当前提交
e411435292
共有 1 个文件被更改,包括 2 次插入4 次删除
  1. 2 4
      docs/modules/tutorials/pages/beginner/hello_asset.adoc

+ 2 - 4
docs/modules/tutorials/pages/beginner/hello_asset.adoc

@@ -416,13 +416,11 @@ Again, you should see the Ninja+wall+teapot standing in a town.
 
 
 Now you know how to populate the scenegraph with static shapes and models, and how to build scenes. You have learned how to load assets using the `assetManager` and you have seen that the paths start relative to your project directory. Another important thing you have learned is to convert models to .j3o format for the executable JARs etc.
 Now you know how to populate the scenegraph with static shapes and models, and how to build scenes. You have learned how to load assets using the `assetManager` and you have seen that the paths start relative to your project directory. Another important thing you have learned is to convert models to .j3o format for the executable JARs etc.
 
 
-Let's add some action to the scene and continue with the xref:hello_main_event_loop.adoc[Update Loop]!
-
 '''
 '''
 
 
 *See also:*
 *See also:*
 
 
 *  xref:ROOT:jme3/external/blender.adoc[The definitive Blender import tutorial]
 *  xref:ROOT:jme3/external/blender.adoc[The definitive Blender import tutorial]
 *  xref:ROOT:jme3/intermediate/multi-media_asset_pipeline.adoc[Asset pipeline introduction]
 *  xref:ROOT:jme3/intermediate/multi-media_asset_pipeline.adoc[Asset pipeline introduction]
-*  If you want to learn how to load sounds, see xref:ROOT:jme3/beginner/hello_audio.adoc[Hello Audio]
-*  If you want to learn more about loading textures and materials, see xref:ROOT:jme3/beginner/hello_material.adoc[Hello Material]
+*  If you want to learn how to load sounds, see xref:hello_audio.adoc[Hello Audio]
+*  If you want to learn more about loading textures and materials, see xref:hello_material.adoc[Hello Material]