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removed ogre reference for exporting.

mitm hace 5 años
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e4e80e0c89
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      src/docs/asciidoc/jme3/beginner/hello_asset.adoc

+ 1 - 1
src/docs/asciidoc/jme3/beginner/hello_asset.adoc

@@ -238,7 +238,7 @@ JME3 offers ClasspathLocator, ZipLocator, FileLocator, HttpZipLocator, and UrlLo
 To create 3D models and scenes, you need a 3D Mesh Editor. If you don't have any tools, install Blender.
 Then you link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[create fully textured models (e.g. with Blender)], export them to your project using a <<jme3/features#supported-formats,Supported External File Type>>, <<jme3/features#supported-formats,convert models>>, <<jme3/beginner/hello_asset#loading-models-and-scenes,load models>>, and create 3D scenes from them.
 
-See <<jme3/advanced/3d_models#creating-models-and-scenes#,creating models and scenes>> for an example on how to export your models as Ogre XML meshes with materials.
+See <<jme3/advanced/blender_gltf#,Exporting scenes from Blender>> for an example on how to export your models as .gltf files with materials.
 
 
 === Model File Formats