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Update j3m_material_files.adoc

Changed tip from text to Admonition.
Fixed broken new lines.
Fixed broken links.
mitm001 9 роки тому
батько
коміт
ea51d51dc0
1 змінених файлів з 19 додано та 14 видалено
  1. 19 14
      src/docs/asciidoc/jme3/advanced/j3m_material_files.adoc

+ 19 - 14
src/docs/asciidoc/jme3/advanced/j3m_material_files.adoc

@@ -35,7 +35,7 @@ Material shiny bumpy rock : Common/MatDefs/Light/Lighting.j3md {
 ----
 
 
-How to this file is structured:
+How this file is structured:
 
 .  Header
 ..  `Material` is a fixed keyword, keep it.
@@ -64,7 +64,10 @@ This is how you use the prepared .j3m Material on a Spatial. Since you have save
 myGeometry.setMaterial(assetManager.loadMaterial("Materials/SimpleBump.j3m"));
 ----
 
-*Tip:* In the jMonkeyEngine SDK, open Windows>Palette and drag the `JME Material: Set J3M` snippet into your code.
+[TIP]
+====
+In the jMonkeyEngine SDK, open Windows>Palette and drag the `JME Material: Set J3M` snippet into your code.
+====
 
 
 == Syntax Reference for .j3m Files
@@ -74,8 +77,10 @@ myGeometry.setMaterial(assetManager.loadMaterial("Materials/SimpleBump.j3m"));
 
 Make sure to get the paths to the textures (.png, .jpg) and material definitions (.j3md) right. 
 
-*  The paths to the built-in .j3md files are relative to jME3's Core Data directory. Just copy the path stated in the <<jme3/advanced/materials_overview#,Material>> table. +`Common/MatDefs/Misc/Unshaded.j3md` is resolved to `jme3/src/src/core-data/Common/MatDefs/Misc/Unshaded.j3md`.
-*  The paths to your textures are relative to your project's assets directory. +`Textures/bump_rock_normal.png` is resolved to `MyGame/src/assets/Textures/bump_rock_normal.png`
+*  The paths to the built-in .j3md files are relative to jME3's Core Data directory. Just copy the path stated in the <<jme3/advanced/materials_overview#,Material>> table. +
+`Common/MatDefs/Misc/Unshaded.j3md` is resolved to `jme3/src/src/core-data/Common/MatDefs/Misc/Unshaded.j3md`.
+*  The paths to your textures are relative to your project's assets directory. +
+`Textures/bump_rock_normal.png` is resolved to `MyGame/src/assets/Textures/bump_rock_normal.png`
 
 
 === Data Types
@@ -185,7 +190,7 @@ a| (Currently not supported in J3M)
 *  Float is “123.0 etc
 *  Enum - values depend on the enum
 
-See the link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html[RenderState] javadoc for a detailed explanation of render states.
+See the link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html[RenderState] javadoc for a detailed explanation of render states.
 [cols="3", options="header"]
 |===
 
@@ -193,39 +198,39 @@ a|Name
 a|Type
 a|Purpose
 
-a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setWireframe(boolean)[Wireframe] 
+a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setWireframe(boolean)[Wireframe] 
 a|(Boolean)
 a| Enable wireframe rendering mode 
 
-a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setFaceCullMode(com.jme3.material.RenderState.FaceCullMode)[FaceCull] 
+a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setFaceCullMode(com.jme3.material.RenderState.FaceCullMode)[FaceCull] 
 a|(Enum: FaceCullMode)
 a| Set face culling mode (Off, Front, Back, FrontAndBack) 
 
-a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setDepthWrite(boolean)[DepthWrite] 
+a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setDepthWrite(boolean)[DepthWrite] 
 a|(Boolean)
 a| Enable writing depth to the depth buffer 
 
-a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setDepthTest(boolean)[DepthTest] 
+a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setDepthTest(boolean)[DepthTest] 
 a|(Boolean)
 a| Enable depth testing 
 
-a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setBlendMode(com.jme3.material.RenderState.BlendMode)[Blend] 
+a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setBlendMode(com.jme3.material.RenderState.BlendMode)[Blend] 
 a|(Enum: BlendMode)
 a| Set the blending mode 
 
-a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setAlphaFallOff(float)[AlphaTestFalloff] 
+a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setAlphaFallOff(float)[AlphaTestFalloff] 
 a|(Float)
 a| Set the alpha testing alpha falloff value (if set, it will enable alpha testing) 
 
-a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setPolyOffset(float, float)[PolyOffset] 
+a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setPolyOffset(float,float)[PolyOffset] 
 a|(Float, Float)
 a| Set the polygon offset factor and units 
 
-a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setColorWrite(boolean)[ColorWrite] 
+a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setColorWrite(boolean)[ColorWrite] 
 a|(Boolean)
 a| Enable color writing
 
-a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setPointSprite(boolean)[PointSprite] 
+a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setPointSprite(boolean)[PointSprite] 
 a|(Boolean)
 a| Enable point sprite rendering for point meshes