@@ -33,7 +33,7 @@ Mac OS, only OpenGL 3.2 is available; You need to specify OpenGL 3.2 in AppSetti
All platforms: +
If you use the LWJGL3 library (LWJGL2 is default), you need a specific launch argument (-XstartOnFirstThread), and thus can’t use any launchers not using the main thread. Because of this, calls to app.start() hang as it uses the current thread.
-See the forum post link:https://hub.jmonkeyengine.org/t/lwjgl-v2-versus-v3/42125[LWJGL v2 versus v3] for details.
+See the forum post link:https://hub.jmonkeyengine.org/t/lwjgl-v2-versus-v3/42125[LWJGL v2 versus v3] for additional details.