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@@ -286,7 +286,7 @@ To do this after baking, in the "`UV Editing`" layout, from the "`UV Image Edito
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//* After rendering (kbd:[F12] ), save the file to a destination you want and use it with the JME Lighting Material and the "`LowPoly`" version of the model.
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//* After rendering (kbd:[F12] ), save the file to a destination you want and use it with the JME Lighting Material and the "`LowPoly`" version of the model.
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.Normal map invert results (Method 2 example)
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.Normal map invert results (Method 2 example)
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-image::jme3/external/monkey_bump_invert.png[monkey_bump_invert.png,width="50%",height=""]
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+image::jme3/external/monkey_bump2_invert.png[monkey_bump2_invert.png,width="50%",height=""]
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[TIP]
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[TIP]
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.Inverting Tips
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.Inverting Tips
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