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@@ -117,6 +117,7 @@ Every JME3 application has a rootNode: Your game automatically inherits the `roo
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* A Spatial contains the location, rotation, and scale of an object.
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* A Spatial contains the location, rotation, and scale of an object.
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* A Spatial can be loaded, transformed, and saved.
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* A Spatial can be loaded, transformed, and saved.
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* There are two types of Spatials: Nodes and Geometries.
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* There are two types of Spatials: Nodes and Geometries.
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[cols="3", options="header"]
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[cols="3", options="header"]
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|===
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|===
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