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@@ -11,12 +11,12 @@ jMonkeyEngine offers a SimpleWaterProcessor that turns any quad (flat rectangle)
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Here is some background info for JME3's basic water implementation:
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-* link:http://www.jmonkeyengine.com/forum/index.php?topic=14740.0[http://www.jmonkeyengine.com/forum/index.php?topic=14740.0]
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+// * link:http://www.jmonkeyengine.com/forum/index.php?topic=14740.0[http://www.jmonkeyengine.com/forum/index.php?topic=14740.0]
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* link:http://www.bonzaisoftware.com/water_tut.html[http://www.bonzaisoftware.com/water_tut.html]
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-* link:http://www.gametutorials.com/Articles/RealisticWater.pdf[http://www.gametutorials.com/Articles/RealisticWater.pdf]
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+// * link:http://www.gametutorials.com/Articles/RealisticWater.pdf[http://www.gametutorials.com/Articles/RealisticWater.pdf]
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-image::http://www.jmonkeyengine.com/wp-content/uploads/2010/10/simplewaterdemo.jpg[simplewaterdemo.jpg,width="277",height="180",align="center"]
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+// image::http://www.jmonkeyengine.com/wp-content/uploads/2010/10/simplewaterdemo.jpg[simplewaterdemo.jpg,width="277",height="180",align="center"]
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@@ -41,7 +41,7 @@ To achieve a water effect, JME3 uses shaders and a special material, `Common/Mat
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== Usage
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-
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+[.right.text-left]
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image::jme3/advanced/simplewater.png[simplewater.png,width="384",height="288",align="right"]
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