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Update effects_overview.adoc

Third pass of aligning text to the left of images.
mitm001 9 سال پیش
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  1. 15 8
      src/docs/asciidoc/jme3/advanced/effects_overview.adoc

+ 15 - 8
src/docs/asciidoc/jme3/advanced/effects_overview.adoc

@@ -8,9 +8,11 @@
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
+
 jME3 supports several types of special effects: Post-Processor Filters, SceneProcessors, and Particle Emitters (also known as particle systems). This list contains screenshots and links to sample code that demonstrates how to add the effect to a scene.
 
 
+
 == Sample Code
 
 *  There is one `com.jme3.effect.ParticleEmitter` class for all Particle Systems.
@@ -18,6 +20,8 @@ jME3 supports several types of special effects: Post-Processor Filters, ScenePro
 *  There are several `SceneProcessor` classes in various packages, including e.g. `com.jme3.shadow.` and `com.jme3.water.` (SceneProcessor have `Processor` or `Renderer` in their names).
 
 
+
+
 === Particle Emitter
 
 [source,java]
@@ -38,6 +42,7 @@ public class MyGame extends SimpleApplication {
 ----
 
 
+
 === Scene Processor
 
 [source,java]
@@ -55,6 +60,7 @@ public class MyGame extends SimpleApplication {
 ----
 
 
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 === Post-Processor Filter
 
 [source,java]
@@ -110,7 +116,6 @@ image:jme3/advanced/underwater2.jpg[underwater2.jpg,width="150",height="100",ali
 
 === Depth of Field Blur
 
-
 [.right]
 image:jme3/advanced/dof-blur.png[dof-blur.png,width="150",height="100"] +
 image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,width="150",height="100",align="right"]
@@ -139,9 +144,8 @@ image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,widt
 *  Contribution: link:http://jmonkeyengine.org/groups/user-code-projects/forum/topic/generating-vegetation-paged-geometry-style/[Trees (WIP)]
 
 
-== Light and Shadows
-
 
+== Light and Shadows
 
 [.right]
 image:jme3/advanced/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
@@ -163,10 +167,9 @@ image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",he
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestManyLights.java[jme3/src/test/jme3test/light/TestManyLights.java] – .j3o scene
 *  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
 
-
-image::jme3/advanced/shadow.png[shadow.png,width="150",height="100",align="right"]
-
-image::jme3/advanced/light-sources.png[light-sources.png,width="150",height="100",align="right"]
+[.right]
+image:jme3/advanced/shadow.png[shadow.png,width="150",height="100"] +
+image:jme3/advanced/light-sources.png[light-sources.png,width="150",height="100",align="right"]
 
 
 
@@ -179,10 +182,12 @@ image::jme3/advanced/light-sources.png[light-sources.png,width="150",height="100
 *  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
 
 
+
 == Special: Glass, Metal, Dissolve, Toon
 
+[.right]
+image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
 
-image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100",align="right"]
 
 
 
@@ -192,6 +197,7 @@ image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100",align=
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestTransparentCartoonEdge.java[jme3/src/test/jme3test/post/TestTransparentCartoonEdge.java] – CartoonEdgeFilter
 
 
+
 === Fade in / Fade out
 
 *  <<jme3/advanced/fade#,Fade>> – FadeFilter
@@ -200,6 +206,7 @@ image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100",align=
 === User Contributed
 
 
+
 image::jme3/advanced/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150",align="right"]
 
 image::jme3/advanced/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150",align="right"]