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@@ -14,8 +14,8 @@ jME3 supports several types of special effects: Post-Processor Filters, ScenePro
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== Sample Code
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== Sample Code
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* There is one `com.jme3.effect.ParticleEmitter` class for all Particle Systems.
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* There is one `com.jme3.effect.ParticleEmitter` class for all Particle Systems.
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-* There is one `com.jme3.post.FilterPostProcessor` class and several `com.jme3.post.filters.*` classes (all Filters have `*Filter` in their names).
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-* There are several `SceneProcessor` classes in various packages, including e.g. `com.jme3.shadow.*` and `com.jme3.water.*` (SceneProcessor have `*Processor` or `*Renderer` in their names).
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+* There is one `com.jme3.post.FilterPostProcessor` class and several `com.jme3.post.filters.` (all Filters have `Filter` in their names).
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+* There are several `SceneProcessor` classes in various packages, including e.g. `com.jme3.shadow.` and `com.jme3.water.` (SceneProcessor have `Processor` or `Renderer` in their names).
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=== Particle Emitter
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=== Particle Emitter
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