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@@ -256,7 +256,7 @@ Your rigged file is now ready to export. Export your model using one of the xref
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== Appending Blender Animations
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-Follow the directions for xref:jme3/advanced/mixamo.adoc#mixamo-animations.adoc[Mixamo Animations], xref:jme3/advanced/mixamo.adoc#mixamo-download.adoc[Mixamo Download], xref:jme3/advanced/mixamo.adoc#creating-blender-animations.adoc[Creating Blender Animations], xref:jme3/external/blender.adoc#action-baking,Blender Action Baking] and xref:jme3/external/blender/blender_buffer_clearing#the-linked-action-buffer,Clearing The Linked Action Buffer] for all animations you wish to append to your *rigged* animation file.
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+Follow the directions for xref:jme3/advanced/mixamo.adoc#mixamo-animations.adoc[Mixamo Animations], xref:jme3/advanced/mixamo.adoc#mixamo-download.adoc[Mixamo Download], xref:jme3/advanced/mixamo.adoc#creating-blender-animations.adoc[Creating Blender Animations], xref:jme3/external/blender.adoc#action-baking[Blender Action Baking] and xref:jme3/external/blender/blender_buffer_clearing#the-linked-action-buffer,Clearing The Linked Action Buffer] for all animations you wish to append to your *rigged* animation file.
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. If your `Rigged` file is closed, open it.
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. From the `Info` header, change the Layout to `Default`.
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@@ -305,7 +305,7 @@ In the `Dope Sheet Editor` make sure no `Actions` are selected in the `Action Ed
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An `Action` that has not been pushed down into the `NLA Stack` will block your `NLA Strip` from playing.
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-Some export methods bake your actions automatically on export, others don't. Test the animation in-game and if your animations are all messed up, try xref:jme3/external/blender/blender_action_baking.adoc[baking them] or use a different exporter.
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+Some export methods bake your actions automatically on export, others don't. Test the animation in-game and if your animations are all messed up, try xref:jme3/external/blender.adoc#action-baking[baking them] or use a different exporter.
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====
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Your NLA strip should look something like this:
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