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mitm001 5 years ago
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f42c0ae2a1
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docs/modules/ROOT/pages/jme3/advanced/sourcecode.adoc

@@ -1,14 +0,0 @@
-= Source Code
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
-
-
-== Normen Hansen Videos
-
-The source code and assets for the Normen Hansen video link:http://www.youtube.com/watch?v=MNDiZ9YHIpM[How to control any scene node] and link:http://www.youtube.com/watch?v=-OzRZscLlHY[How to remote control a character in a scene] can be found in the zip archive link:https://wiki.jmonkeyengine.org/Scenes/SDK-UsecaseDemo_1.zip[SDK-UsecaseDemo_1.zip].
-
-You can read about this code on the jMonkeyEngine forum thread, link:https://hub.jmonkeyengine.org/t/new-sdk-video-tutorial-latest-vol2/25185[New Sdk Video Tutorial (Latest:Vol2)].

+ 0 - 184
docs/modules/ROOT/pages/jme3/advanced/video.adoc

@@ -1,184 +0,0 @@
-= Video
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
-
-
-[WARNING]
-====
-This +++<abbr title="Application Programming Interface">API</abbr>+++ is deprecated.
-====
-
-Relevant forum topics:
-
-link:http://hub.jmonkeyengine.org/t/ive-made-a-movieappstate-so-you-dont-have-to/31673[http://hub.jmonkeyengine.org/t/ive-made-a-movieappstate-so-you-dont-have-to/31673]
-
-link:http://hub.jmonkeyengine.org/t/news-about-playing-videos-on-jme/30084/5[http://hub.jmonkeyengine.org/t/news-about-playing-videos-on-jme/30084/5]
-
-link:https://jvm-gaming.org/t/yunpm-a-java-media-player/39517[YUNPM - a Java Media Player] (java-gaming.org)
-
-link:http://www.java-gaming.org/topics/gstlwjgl-yet-another-media-player/27146/view.html[GstLWJGL] (java-gaming.org)
-
-link:http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/util/av/package-summary.html[GL Media Player] (jogamp.org)
-
-link:http://www.xuggle.com/xuggler[Xuggler]
-
-
-jMonkeyEngine supports Jheora Ogg video (`com.jme3.video`).
-
-You create either a file inputstream to load the video from your hard drive:
-
-[source,java]
-----
-FileInputStream  fis = new FileInputStream("E:\\my_bunny.ogg");
-----
-
-Or you stream the video live from a web location:
-
-[source,java]
-----
-InputStream fis = new URL("http://server/my_video.ogg").openStream();
-----
-
-Setting the queued frames to a value value higher than 5 (`videoQueue = new VQueue(5);`) will make web streamed playback smoother at the cost of memory.
-Here is an example of video streaming in context:
-
-[source,java]
-----
-
-    private void createVideo(){
-        try {
-            InputStream fis = new URL("http://mirrorblender.top-ix.org/peach/"+
-            "bigbuckbunny_movies/big_buck_bunny_480p_stereo.ogg").openStream();
-            videoQueue = new VQueue(5);               // streaming quality vs memory
-            decoder = new AVThread(fis, videoQueue);
-            videoThread = new Thread(decoder, "Jheora Video Decoder");
-            videoThread.setDaemon(true);
-            videoThread.start();
-            masterClock = decoder.getMasterClock();
-        } catch (IOException ex) {
-            ex.printStackTrace();
-        }
-    }
-
-----
-
-Use the simpleUpdate() method to play the audio:
-
-[source,java]
-----
-
-    @Override
-    public void simpleUpdate(float tpf){
-        if (source == null){
-            if (decoder.getAudioStream() != null){
-                source = new AudioNode(decoder.getAudioStream(), null);
-                source.setPositional(false);
-                source.setReverbEnabled(false);
-                audioRenderer.playSource(source);
-            }else{
-                // uncomment this statement to be able to play videos
-                // without audio.
-                return;
-            }
-        }
-
-        if (waitTime > 0){
-            waitTime -= tpf;
-            if (waitTime > 0)
-                return;
-            else{
-                waitTime = 0;
-                drawFrame(frameToDraw);
-                frameToDraw = null;
-            }
-        }else{
-            VFrame frame;
-            try {
-                frame = videoQueue.take();
-            } catch (InterruptedException ex){
-                stop();
-                return;
-            }
-            if (frame.getTime() < lastFrameTime){
-                videoQueue.returnFrame(frame);
-                return;
-            }
-
-            if (frame.getTime() == -2){
-                // end of stream
-                System.out.println("End of stream");
-                stop();
-                return;
-            }
-
-            long AV_SYNC_THRESHOLD = 1 * Clock.MILLIS_TO_NANOS;
-
-            long delay = frame.getTime() - lastFrameTime;
-            long diff = frame.getTime() - masterClock.getTime();
-            long syncThresh = delay > AV_SYNC_THRESHOLD ? delay : AV_SYNC_THRESHOLD;
-
-            // if difference is more than 1 second, synchronize.
-            if (Math.abs(diff) < Clock.SECONDS_TO_NANOS){
-                if(diff <= -syncThresh) {
-                  delay = 0;
-                } else if(diff >= syncThresh) {
-                  delay = 2 * delay;
-                }
-            }
-
-            System.out.println("M: "+decoder.getSystemClock().getTimeSeconds()+
-                               ", V: "+decoder.getVideoClock().getTimeSeconds()+
-                               ", A: "+decoder.getAudioClock().getTimeSeconds());
-
-            if (delay > 0){
-                waitNanos(delay);
-                drawFrame(frame);
-            }else{
-                videoQueue.returnFrame(frame);
-                lastFrameTime = frame.getTime();
-            }
-        }
-    }
-
-----
-
-Helper Methods:
-
-[source,java]
-----
-
-    private void drawFrame(VFrame frame){
-        Image image = frame.getImage();
-        frame.setImage(image);
-        picture.setTexture(assetManager, frame, false);
-
-        // note: this forces renderer to upload frame immediately,
-        // since it is going to be returned to the video queue pool
-        // it could be used again.
-        renderer.setTexture(0, frame);
-        videoQueue.returnFrame(frame);
-        lastFrameTime = frame.getTime();
-    }
-
-----
-
-[source,java]
-----
-
-    private void waitNanos(long time){
-        long millis = (long) (time / Clock.MILLIS_TO_NANOS);
-        int nanos   = (int) (time - (millis * Clock.MILLIS_TO_NANOS));
-
-        try {
-            Thread.sleep(millis, nanos);
-        }catch (InterruptedException ex){
-            stop();
-            return;
-        }
-    }
-
-----