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* Core Engine
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* Core Engine
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** xref:app/simpleapplication.adoc[SimpleApplication]
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** xref:app/simpleapplication.adoc[SimpleApplication]
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** xref:system/appsettings.adoc[AppSettings]
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** xref:system/appsettings.adoc[AppSettings]
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-** Controlling Game Logic
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-*** xref:app/update_loop.adoc[Update Loop]
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-*** xref:app/state/application_states.adoc[Application States]
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-*** xref:scene/control/custom_controls.adoc[Custom Controls]
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-**** Video
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-***** link:https://www.youtube.com/watch?v=MNDiZ9YHIpM[Control any scene node]
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-***** link:https://www.youtube.com/watch?v=-OzRZscLlHY[Control a character]
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-***** link:https://wiki.jmonkeyengine.org/Scenes/SDK-UsecaseDemo_1.zip[Video Source Code]
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-*** xref:multithreading.adoc[Multithreading]
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-** Manage the Scene Graph
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-*** xref:scene/traverse_scenegraph.adoc[Traverse SceneGraph]
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-*** xref:scene/spatial.adoc[Spatial: Node vs Geometry]
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-*** xref:scene/mesh.adoc[Mesh]
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-**** xref:custom_meshes.adoc[Custom Meshes]
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-**** xref:scene/shape.adoc[Shape]
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-**** xref:3d_models.adoc[3D Models]
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-*** xref:asset/asset_manager.adoc[Asset Manager]
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-*** xref:export/save_and_load.adoc[Saving and Loading Nodes]
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-*** xref:collision/collision_and_intersection.adoc[Collision and Intersection]
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-*** xref:scene/control/level_of_detail.adoc[Level of Detail]
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-** Animation, Scene
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-*** xref:animation/animation.adoc[Animation]
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-*** xref:cinematic/cinematics.adoc[Cinematics (cutscenes, fake destruction physics)]
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-*** xref:cinematic/motionpath.adoc[MotionPaths and Waypoints]
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-** Material, Light, Shadow
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-*** xref:material/how_to_use_materials.adoc[How to use Materials]
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-*** xref:material/j3m_material_files.adoc[.j3m Material Files]
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-*** xref:material/material_definitions.adoc[.j3md Material Definitions]
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-*** xref:material/materials_overview.adoc[.j3md Properties]
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-*** xref:shader/jme3_shaders.adoc[Shaders and JME3]
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-*** xref:shader/jme3_shadernodes.adoc[Shader Node System]
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-*** xref:shader/shader_video_tutorials.adoc[Shader Video Tutorials]
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-*** xref:light/light_and_shadow.adoc[Light and Shadow]
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-*** xref:texture/anisotropic_filtering.adoc[Anisotropic Filtering]
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-*** xref:system/jme3_srgbpipeline.adoc[Gamma Correction]
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-** Audio, Video
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-*** xref:audio/audio.adoc[Playing Sounds]
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-*** xref:audio/audio_environment_presets.adoc[Audio Environment Presets]
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-*** xref:app/state/screenshots.adoc[Capture Screenshots]
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-*** xref:app/state/capture_audio_video_to_a_file.adoc[Capture Audio/Video]
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-** Filter, Effect
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-*** xref:effect/effects_overview.adoc[Overview]
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-*** xref:effect/bloom_and_glow.adoc[Bloom and Glow]
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-*** xref:effect/particle_emitters.adoc[Particle Emitters]
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-** Landscapes
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-*** xref:util/sky.adoc[Sky]
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-*** xref:terrain/terrain.adoc[Terrain (TerraMonkey)]
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-*** xref:collision/terrain_collision.adoc[Terrain Collision]
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-*** xref:effect/water.adoc[Simple Water]
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-*** xref:effect/post-processor_water.adoc[Post-Processor Water]
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-** Camera
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-*** xref:renderer/camera.adoc[Camera]
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-*** xref:renderer/making_the_camera_follow_a_character.adoc[Follow a Character]
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-*** xref:renderer/remote-controlling_the_camera.adoc[Remote-Controlling]
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-*** xref:renderer/multiple_camera_views.adoc[Multiple Camera Views]
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-*** xref:renderer/jme3_renderbuckets.adoc[Render Buckets]
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-** User Interaction
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-*** xref:input/input_handling.adoc[Input Handling]
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-*** xref:input/combo_moves.adoc[Combo Moves]
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-*** xref:input/mouse_picking.adoc[Mouse Picking]
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-** Graphical User Interface
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-*** Nifty GUI
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-**** xref:gui/nifty_gui.adoc[Integration Tutorial]
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-**** xref:gui/nifty_gui_best_practices.adoc[Best Practices]
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-**** xref:gui/nifty_gui_scenarios.adoc[Scenarios]
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-*** xref:ui/hud.adoc[Head-Up Display (HUD)]
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+* Controlling Game Logic
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+** xref:app/update_loop.adoc[Update Loop]
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+** xref:app/state/application_states.adoc[Application States]
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+** xref:scene/control/custom_controls.adoc[Custom Controls]
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+*** Video
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+**** link:https://www.youtube.com/watch?v=MNDiZ9YHIpM[Control any scene node]
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+**** link:https://www.youtube.com/watch?v=-OzRZscLlHY[Control a character]
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+**** link:https://wiki.jmonkeyengine.org/Scenes/SDK-UsecaseDemo_1.zip[Video Source Code]
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+** xref:multithreading.adoc[Multithreading]
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+* Manage the Scene Graph
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+** xref:scene/traverse_scenegraph.adoc[Traverse SceneGraph]
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+** xref:scene/spatial.adoc[Spatial: Node vs Geometry]
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+** xref:scene/mesh.adoc[Mesh]
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+*** xref:custom_meshes.adoc[Custom Meshes]
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+*** xref:scene/shape.adoc[Shape]
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+*** xref:3d_models.adoc[3D Models]
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+** xref:asset/asset_manager.adoc[Asset Manager]
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+** xref:export/save_and_load.adoc[Saving and Loading Nodes]
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+** xref:collision/collision_and_intersection.adoc[Collision and Intersection]
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+** xref:scene/control/level_of_detail.adoc[Level of Detail]
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+* Animation, Scene
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+** xref:animation/animation.adoc[Animation]
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+** xref:cinematic/cinematics.adoc[Cinematics (cutscenes, fake destruction physics)]
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+** xref:cinematic/motionpath.adoc[MotionPaths and Waypoints]
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+* Material, Light, Shadow
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+** xref:material/how_to_use_materials.adoc[How to use Materials]
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+** xref:material/j3m_material_files.adoc[.j3m Material Files]
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+** xref:material/material_definitions.adoc[.j3md Material Definitions]
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+** xref:material/materials_overview.adoc[.j3md Properties]
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+** xref:shader/jme3_shaders.adoc[Shaders and JME3]
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+** xref:shader/jme3_shadernodes.adoc[Shader Node System]
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+** xref:shader/shader_video_tutorials.adoc[Shader Video Tutorials]
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+** xref:light/light_and_shadow.adoc[Light and Shadow]
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+** xref:texture/anisotropic_filtering.adoc[Anisotropic Filtering]
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+** xref:system/jme3_srgbpipeline.adoc[Gamma Correction]
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+* Audio, Video
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+** xref:audio/audio.adoc[Playing Sounds]
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+** xref:audio/audio_environment_presets.adoc[Audio Environment Presets]
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+** xref:app/state/screenshots.adoc[Capture Screenshots]
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+** xref:app/state/capture_audio_video_to_a_file.adoc[Capture Audio/Video]
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+* Filter, Effect
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+** xref:effect/effects_overview.adoc[Overview]
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+** xref:effect/bloom_and_glow.adoc[Bloom and Glow]
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+** xref:effect/particle_emitters.adoc[Particle Emitters]
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+* Landscapes
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+** xref:util/sky.adoc[Sky]
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+** xref:terrain/terrain.adoc[Terrain (TerraMonkey)]
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+** xref:collision/terrain_collision.adoc[Terrain Collision]
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+** xref:effect/water.adoc[Simple Water]
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+** xref:effect/post-processor_water.adoc[Post-Processor Water]
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+* Camera
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+** xref:renderer/camera.adoc[Camera]
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+** xref:renderer/making_the_camera_follow_a_character.adoc[Follow a Character]
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+** xref:renderer/remote-controlling_the_camera.adoc[Remote-Controlling]
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+** xref:renderer/multiple_camera_views.adoc[Multiple Camera Views]
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+** xref:renderer/jme3_renderbuckets.adoc[Render Buckets]
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+* User Interaction
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+** xref:input/input_handling.adoc[Input Handling]
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+** xref:input/combo_moves.adoc[Combo Moves]
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+** xref:input/mouse_picking.adoc[Mouse Picking]
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+* Graphical User Interface
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+** Nifty GUI
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+*** xref:gui/nifty_gui.adoc[Integration Tutorial]
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+*** xref:gui/nifty_gui_best_practices.adoc[Best Practices]
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+*** xref:gui/nifty_gui_scenarios.adoc[Scenarios]
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+** xref:ui/hud.adoc[Head-Up Display (HUD)]
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