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@@ -23,8 +23,8 @@ This tutorial is an adaptation of contributor glaucomardanos production, not an
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[%interactive]
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[%interactive]
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-. [ ] Start with a new file in blender.
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-. Select the lamp and the default cube in the 3d view or in the Outliner panel (top-right panel) and delete them: kbd:[X]. They are not needed for this procedure.
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+- [ ] Start with a new file in blender.
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+- [ ] Select the lamp and the default cube in the 3d view or in the Outliner panel (top-right panel) and delete them: kbd:[X]. They are not needed for this procedure.
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. Select the camera object in the 3d view or in the Outliner panel then clear its location and rotation by using keyboard shortcuts kbd:[Alt]+kbd:[G] and kbd:[Alt]+kbd:[R].
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. Select the camera object in the 3d view or in the Outliner panel then clear its location and rotation by using keyboard shortcuts kbd:[Alt]+kbd:[G] and kbd:[Alt]+kbd:[R].
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. In the properties panel (lower-right panel) select the Object tab (orange box). This will give you a visual perspective of the camera changes you are about to make.
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. In the properties panel (lower-right panel) select the Object tab (orange box). This will give you a visual perspective of the camera changes you are about to make.
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. Rename the Camera to Camera-north.
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. Rename the Camera to Camera-north.
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