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Update free_skymaps.adoc

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mitm001 hace 8 años
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      src/docs/asciidoc/jme3/advanced/free_skymaps.adoc

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src/docs/asciidoc/jme3/advanced/free_skymaps.adoc

@@ -23,8 +23,8 @@ This tutorial is an adaptation of contributor glaucomardanos production, not an
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 [%interactive]
 [%interactive]
-.  [ ] Start with a new file in blender.
-.  Select the lamp and the default cube in the 3d view or in the Outliner panel (top-right panel) and delete them: kbd:[X]. They are not needed for this procedure.
+- [ ] Start with a new file in blender.
+- [ ] Select the lamp and the default cube in the 3d view or in the Outliner panel (top-right panel) and delete them: kbd:[X]. They are not needed for this procedure.
 .  Select the camera object in the 3d view or in the Outliner panel then clear its location and rotation by using keyboard shortcuts kbd:[Alt]+kbd:[G] and kbd:[Alt]+kbd:[R].
 .  Select the camera object in the 3d view or in the Outliner panel then clear its location and rotation by using keyboard shortcuts kbd:[Alt]+kbd:[G] and kbd:[Alt]+kbd:[R].
 .  In the properties panel (lower-right panel) select the Object tab (orange box). This will give you a visual perspective of the camera changes you are about to make.
 .  In the properties panel (lower-right panel) select the Object tab (orange box). This will give you a visual perspective of the camera changes you are about to make.
 .  Rename the Camera to Camera-north.
 .  Rename the Camera to Camera-north.