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      docs/modules/core/pages/math/quaternion.adoc

+ 2 - 2
docs/modules/core/pages/math/quaternion.adoc

@@ -78,7 +78,7 @@ s.getLocalRotation().fromAngles(angles);
 
 === Three Axes
 
-If you have three axes that define your rotation, where the axes define the left axis, up axis and directional axis respectively) you can make use of `fromAxes` to generate the Quaternion. It should be noted that this will generate a new xref:jme3/matrix.adoc[Matrix] object that is then garbage collected, thus, this method should not be used if it will be called many times. Again, `toAxes` will populate a <<tutorials:concepts/terminology.adoc#vectors,Vector3f>> array.
+If you have three axes that define your rotation, where the axes define the left axis, up axis and directional axis respectively) you can make use of `fromAxes` to generate the Quaternion. It should be noted that this will generate a new xref:math/matrix.adoc[Matrix] object that is then garbage collected, thus, this method should not be used if it will be called many times. Again, `toAxes` will populate a <<tutorials:concepts/terminology.adoc#vectors,Vector3f>> array.
 
 
 ==== Example - Rotate a Spatial Using fromAxes
@@ -99,7 +99,7 @@ s.getLocalRotation().fromAxes(axes);
 
 === Rotation Matrix
 
-Commonly you might find yourself with a xref:jme3/matrix.adoc[Matrix] defining a xref:tutorials:concepts/rotate.adoc[rotation]. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
+Commonly you might find yourself with a xref:math/matrix.adoc[Matrix] defining a xref:tutorials:concepts/rotate.adoc[rotation]. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
 
 
 ==== Example - Rotate a Spatial Using a Rotation Matrix