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@@ -33,7 +33,7 @@ The *jME Context* makes settings, renderer, timer, input and event listeners, di
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=== Polygon, Mesh, Vertex
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[.right]
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-image::ROOT:jme3/dolphin-mesh.png[Models (here a dolphin) are made up of polygon meshes,width="",height=""]
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+image::ROOT:jme3/dolphin-mesh.png[dolphin-mesh.png,width="",height=""]
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Most visible objects in a 3D scene are made up of polygon meshes – characters, terrains, buildings, etc. A mesh is a grid-like structure that represents a complex shape. The advantage of a mesh is that it is mathematically simple enough to render in real time, and detailed enough to be recognizable.
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