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Moved blender compatibility to blender folder. Fixed links to point there.

mitm há 5 anos atrás
pai
commit
f8062d7428

+ 1 - 1
src/docs/asciidoc/jme3.adoc

@@ -165,7 +165,7 @@ Now that you understand the concepts, it's time to make the most of the jMonkeyE
 *  <<jme3/external/blender#,Creating jME3 compatible 3D models in Blender>>
 *  <<jme3/external/blender/blender_gltf#,Exporting Models as GlTF meshes from Blender>>
 *  <<jme3/external/blender/blender_ogre_export#,Exporting Models as Ogre XML meshes from Blender>>
-** <<jme3/advanced/ogrecompatibility#,OgreCompatibility>>
+** <<jme3/external/blender/blender_ogre_compatibility#,OgreCompatibility>>
 *  <<jme3/advanced/makehuman_blender_ogrexml_toolchain#,MakeHuman Blender OgreXML toolchain for creating and importing animated human characters>>
 **  link:https://docs.google.com/fileview?id=0B9hhZie2D-fENDBlZDU5MzgtNzlkYi00YmQzLTliNTQtNzZhYTJhYjEzNWNk&hl=en[Scene Workflow:]
 *  link:http://www.youtube.com/watch?v=3481ueuDJwQ&feature=youtu.be[Video: Create jme3 compatible models in blender]

+ 1 - 1
src/docs/asciidoc/jme3/advanced/makehuman_blender_ogrexml_toolchain.adoc

@@ -23,7 +23,7 @@ The tools can be downloaded from the following URLs:
 
 *  MakeHuman: [link:http://www.makehuman.org/][http://www.makehuman.org/]]
 *  Blender: [link:http://www.blender.org/][http://www.blender.org/]]
-*  OgreXML exporter for Blender: <<jme3/advanced/ogrecompatibility#,Working Blender and OgreXML Versions>>
+*  OgreXML exporter for Blender: <<jme3/external/blender/blender_ogre_compatibility#,Working Blender and OgreXML Versions>>
 
 
 == Seed Project

+ 0 - 0
src/docs/asciidoc/jme3/advanced/ogrecompatibility.adoc → src/docs/asciidoc/jme3/external/blender/blender_ogre_compatibility.adoc


+ 2 - 2
src/docs/asciidoc/jme3/features.adoc

@@ -101,7 +101,7 @@ a|3D model
 a|Ogre Mesh XML *(soon to be discontinued)* +
 see: +
 <<jme3/external/blender/blender_ogre_export#,Exporting Models as Ogre XML meshes from Blender>>
-<<jme3/advanced/ogrecompatibility#,OgreCompatibility>>
+<<jme3/external/blender/blender_ogre_compatibility#,OgreCompatibility>>
 Converting to j3o:
 
 * <<sdk/model_loader_and_viewer#,SDK convert>>
@@ -253,7 +253,7 @@ a|OGG Vorbis music and sounds
 == Terrain
 
 *  <<jme3/advanced/terrain#,Geomipmapped hightmap terrain>>
-*  <<jme3/advanced/ogrecompatibility#,Import Ogre3D dotScene format>>
+*  <<jme3/external/blender/blender_ogre_compatibility#,Import Ogre3D dotScene format>>
 *  <<jme3/advanced/sky#,SkyBox and SkyDome>>
 *  Terrain lighting