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fix links

mitm001 5 năm trước cách đây
mục cha
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f910805b07

+ 1 - 1
docs/modules/tutorials/pages/concepts/faq.adoc

@@ -722,7 +722,7 @@ Use a special post-processor renderer from com.jme3.water..
 
 *Learn more:*
 
-* xref:ROOT:jme3/advanced/water.adoc[Water]
+* xref:core:effect/water.adoc[Water]
 * xref:ROOT:jme3/advanced/post-processor_water.adoc[Post-Processor Water]
 
 *Code sample:*

+ 1 - 1
docs/modules/tutorials/pages/concepts/terminology.adoc

@@ -199,7 +199,7 @@ Environment Mapping or Reflection Mapping is used to create the impression of re
 
 You create a Cube Map to represent your environment; Sphere Maps are also possible, but often look distorted. Basically you give the environment map a set of images showing a "`360°`" view of the background scene – very similar to a skybox. The renderer maps the environment on the texture of the reflective surface, which results in an acceptable "`glass/mirror/water`" effect. Just like a skybox, the reflection map is static, so dynamic things (such as the player walking) are not part of the reflection. (!)
 
-See also: xref:ROOT:jme3/advanced/water.adoc[Water].
+See also: xref:core:effect/water.adoc[Water].
 
 
 === MIP Map Texture