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Added link to forum post on LWJGL v2 versus v3.

mitm 5 年 前
コミット
fa8dcefe9a
1 ファイル変更2 行追加0 行削除
  1. 2 0
      src/docs/asciidoc/jme3/requirements.adoc

+ 2 - 0
src/docs/asciidoc/jme3/requirements.adoc

@@ -33,6 +33,8 @@ Mac OS, only OpenGL 3.2 is available; You need to specify OpenGL 3.2 in AppSetti
 All platforms: +
 All platforms: +
 If you use the  LWJGL3 library (LWJGL2 is default), you need a specific launch argument (-XstartOnFirstThread), and thus can’t use any launchers not using the main thread. Because of this, calls to app.start() hang as it uses the current thread.
 If you use the  LWJGL3 library (LWJGL2 is default), you need a specific launch argument (-XstartOnFirstThread), and thus can’t use any launchers not using the main thread. Because of this, calls to app.start() hang as it uses the current thread.
 
 
+See the forum post link:https://hub.jmonkeyengine.org/t/lwjgl-v2-versus-v3/42125[LWJGL v2 versus v3] for details.
+
 
 
 a|Java Development Kit
 a|Java Development Kit
 a|JDK 7 or higher +
 a|JDK 7 or higher +