mitm001 5 лет назад
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fab9666b4c
1 измененных файлов с 3 добавлено и 8 удалено
  1. 3 8
      docs/modules/core/pages/gui/nifty_gui_overlay.adoc

+ 3 - 8
docs/modules/core/pages/gui/nifty_gui_overlay.adoc

@@ -1,12 +1,7 @@
 = Integrating Nifty GUI: Overlay
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/23
 :keywords: gui, documentation, nifty, hud
-:relfileprefix: ../../
-:imagesdir: ../..
-:experimental:
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 .  <<jme3/advanced/nifty_gui#,Nifty GUI Concepts>>
@@ -16,7 +11,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 .  <<jme3/advanced/nifty_gui_java_interaction#,Interact with the GUI from Java>>
 
 
-image::jme3/advanced/nifty-gui-example.png[nifty-gui-example.png,width="300",height="200",align="left"]
+image::gui/nifty-gui-example.png[nifty-gui-example.png,width="300",height="200",align="left"]
 
 
 Typically, you define a key (for example escape) that switches the +++<abbr title="Graphical User Interface">GUI</abbr>+++ on and off. The +++<abbr title="Graphical User Interface">GUI</abbr>+++ can be a StartScreen, OptionsScreen, CharacterCreationScreen, etc. While the +++<abbr title="Graphical User Interface">GUI</abbr>+++ is up, you pause the running game, and then overlay the +++<abbr title="Graphical User Interface">GUI</abbr>+++. You also must switch to a different set of user inputs while the game is paused, so the player can use the mouse pointer and keyboard to interact with the +++<abbr title="Graphical User Interface">GUI</abbr>+++.