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Fixed broken emoji.

mitm 5 年之前
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fad02dff56

+ 7 - 6
src/docs/asciidoc/pages/wiki/dokuwiki.adoc

@@ -4,6 +4,7 @@
 :revdate: 2016/03/17 20:48
 :revdate: 2016/03/17 20:48
 :relfileprefix: ../../
 :relfileprefix: ../../
 :imagesdir: ../..
 :imagesdir: ../..
+:stylesheet: twemoji-awesome.css
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
 
@@ -25,7 +26,7 @@ All documentation and additional information besides the <<pages/wiki/syntax#,sy
 
 
 *About DokuWiki*
 *About DokuWiki*
 
 
-*  link:http://www.dokuwiki.org/features[A feature list] emoji:
+*  link:http://www.dokuwiki.org/features[A feature list]
 *  link:http://www.dokuwiki.org/users[Happy Users]
 *  link:http://www.dokuwiki.org/users[Happy Users]
 *  link:http://www.dokuwiki.org/press[Who wrote about it]
 *  link:http://www.dokuwiki.org/press[Who wrote about it]
 *  link:http://www.dokuwiki.org/blogroll[What Bloggers think]
 *  link:http://www.dokuwiki.org/blogroll[What Bloggers think]
@@ -34,15 +35,15 @@ All documentation and additional information besides the <<pages/wiki/syntax#,sy
 *Installing DokuWiki*
 *Installing DokuWiki*
 
 
 *  link:http://www.dokuwiki.org/requirements[System Requirements]
 *  link:http://www.dokuwiki.org/requirements[System Requirements]
-*  link:http://www.splitbrain.org/go/dokuwiki[Download DokuWiki] emoji:
+*  link:http://www.splitbrain.org/go/dokuwiki[Download DokuWiki]
 *  link:http://www.dokuwiki.org/changes[Change Log]
 *  link:http://www.dokuwiki.org/changes[Change Log]
-*  link:http://www.dokuwiki.org/Install[How to install or upgrade] emoji:
+*  link:http://www.dokuwiki.org/Install[How to install or upgrade]
 *  link:http://www.dokuwiki.org/config[Configuration]
 *  link:http://www.dokuwiki.org/config[Configuration]
 
 
 *Using DokuWiki*
 *Using DokuWiki*
 
 
 *  link:http://www.dokuwiki.org/syntax[Wiki Syntax]
 *  link:http://www.dokuwiki.org/syntax[Wiki Syntax]
-*  link:http://www.dokuwiki.org/manual[The manual] emoji:
+*  link:http://www.dokuwiki.org/manual[The manual]
 *  link:http://www.dokuwiki.org/FAQ[Frequently Asked Questions (FAQ)]
 *  link:http://www.dokuwiki.org/FAQ[Frequently Asked Questions (FAQ)]
 *  link:http://www.dokuwiki.org/glossary[Glossary]
 *  link:http://www.dokuwiki.org/glossary[Glossary]
 *  link:http://search.dokuwiki.org[Search for DokuWiki help and documentation]
 *  link:http://search.dokuwiki.org[Search for DokuWiki help and documentation]
@@ -56,7 +57,7 @@ All documentation and additional information besides the <<pages/wiki/syntax#,sy
 
 
 *DokuWiki Feedback and Community*
 *DokuWiki Feedback and Community*
 
 
-*  link:http://www.dokuwiki.org/mailinglist[Join the mailing list] emoji:
+*  link:http://www.dokuwiki.org/mailinglist[Join the mailing list]
 *  link:http://forum.dokuwiki.org[Check out the user forum]
 *  link:http://forum.dokuwiki.org[Check out the user forum]
 *  link:http://www.dokuwiki.org/irc[Talk to other users in the IRC channel]
 *  link:http://www.dokuwiki.org/irc[Talk to other users in the IRC channel]
 *  link:http://bugs.splitbrain.org/index.php?project=1[Submit bugs and feature wishes]
 *  link:http://bugs.splitbrain.org/index.php?project=1[Submit bugs and feature wishes]
@@ -68,7 +69,7 @@ All documentation and additional information besides the <<pages/wiki/syntax#,sy
 
 
 2004-2009 © Andreas Gohr mailto:&#x61;&#x6e;&#x64;&#x69;&#x40;&#x73;&#x70;&#x6c;&#x69;&#x74;&#x62;&#x72;&#x61;&#x69;&#x6e;&#x2e;&#x6f;&#x72;&#x67;[]footnote:[Please do not contact me for help and support – use the link:http://www.dokuwiki.org/mailinglist[mailinglist] or link:http://forum.dokuwiki.org[forum] instead]
 2004-2009 © Andreas Gohr mailto:&#x61;&#x6e;&#x64;&#x69;&#x40;&#x73;&#x70;&#x6c;&#x69;&#x74;&#x62;&#x72;&#x61;&#x69;&#x6e;&#x2e;&#x6f;&#x72;&#x67;[]footnote:[Please do not contact me for help and support – use the link:http://www.dokuwiki.org/mailinglist[mailinglist] or link:http://forum.dokuwiki.org[forum] instead]
 
 
-The DokuWiki engine is licensed under link:http://www.gnu.org/licenses/gpl.html[GNU General Public License] Version 2. If you use DokuWiki in your company, consider link:http://www.dokuwiki.org/donate[donating] a few bucks emoji:wink.
+The DokuWiki engine is licensed under link:http://www.gnu.org/licenses/gpl.html[GNU General Public License] Version 2. If you use DokuWiki in your company, consider link:http://www.dokuwiki.org/donate[donating] a few bucks emoji:wink[].
 
 
 The content published in the DokuWiki at link:http://www.dokuwiki.org/[http://www.dokuwiki.org/] is licensed under the link:http://creativecommons.org/licenses/by-nc-sa/2.0/[Creative Commons Attribution-NonCommercial-ShareAlike License] Version 2.0.
 The content published in the DokuWiki at link:http://www.dokuwiki.org/[http://www.dokuwiki.org/] is licensed under the link:http://creativecommons.org/licenses/by-nc-sa/2.0/[Creative Commons Attribution-NonCommercial-ShareAlike License] Version 2.0.
 
 

+ 7 - 6
src/docs/asciidoc/sdk/application_deployment.adoc

@@ -1,10 +1,11 @@
 = jMonkeyEngine SDK: Application Deployment
 = jMonkeyEngine SDK: Application Deployment
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :revdate: 2016/03/17 20:48
 :keywords: documentation, sdk, deployment, android, applet, webstart, desktop
 :keywords: documentation, sdk, deployment, android, applet, webstart, desktop
 :relfileprefix: ../
 :relfileprefix: ../
 :imagesdir: ..
 :imagesdir: ..
+:stylesheet: twemoji-awesome.css
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
 
@@ -34,12 +35,12 @@ Make your game unique and recognizable:
 .  Open the Properties → Application section. Here you configure your branding:
 .  Open the Properties → Application section. Here you configure your branding:
 ..  Title: Enter the game's name
 ..  Title: Enter the game's name
 ..  Vendor: Enter your name (the development team)
 ..  Vendor: Enter your name (the development team)
-..  Description: Write one line why your game is the coolest ever emoji:wink
+..  Description: Write one line why your game is the coolest ever emoji:wink[]
 ..  Homepage: Enter your web +++<abbr title="Uniform Resource Locator">URL</abbr>+++, so your fans can find you
 ..  Homepage: Enter your web +++<abbr title="Uniform Resource Locator">URL</abbr>+++, so your fans can find you
 ..  Splashscreen: Browse to a cool screenshot that will be displayed while the game loads.
 ..  Splashscreen: Browse to a cool screenshot that will be displayed while the game loads.
 
 
 .  Click OK.
 .  Click OK.
-.  Clean and Build. 
+.  Clean and Build.
 
 
 Your executables are now branded.
 Your executables are now branded.
 
 
@@ -92,7 +93,7 @@ Web Start allows your users to start your application by simply clicking a link
 
 
 .  Right-click your project and open the Project Properties.
 .  Right-click your project and open the Project Properties.
 ..  In the Application&gt;Web Start category, check the box to Enable Web Start.
 ..  In the Application&gt;Web Start category, check the box to Enable Web Start.
-..  Check the box to make the application self-signed. emoji:
+..  Check the box to make the application self-signed.
 ..  Optionally, check the box to allow offline use.
 ..  Optionally, check the box to allow offline use.
 ..  Make sure `Application Descriptor` is activated. Click OK.
 ..  Make sure `Application Descriptor` is activated. Click OK.
 
 
@@ -140,7 +141,7 @@ The `dist/Applet` directory now contains all the files necessary for the game to
 
 
 === Android Mobile Device
 === Android Mobile Device
 
 
-You can set the jMonkeyEngine SDK to build an executable for Android mobile platforms. 
+You can set the jMonkeyEngine SDK to build an executable for Android mobile platforms.
 
 
 Learn more about <<jme3/android#,Android Support>> here.
 Learn more about <<jme3/android#,Android Support>> here.
 
 

+ 3 - 2
src/docs/asciidoc/sdk/sample_code.adoc

@@ -6,6 +6,7 @@
 :relfileprefix: ../
 :relfileprefix: ../
 :imagesdir: ..
 :imagesdir: ..
 :experimental:
 :experimental:
+:stylesheet: twemoji-awesome.css
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
 
@@ -27,9 +28,9 @@ The jMonkeyEngine SDK contains a Test Project with lots of sample code and asset
 .  In the New Project Wizard, select `JME3 Tests` from the `JME3` category. Click `btn:[Next]`.
 .  In the New Project Wizard, select `JME3 Tests` from the `JME3` category. Click `btn:[Next]`.
 .  Specify a location, e.g. create a jMonkeyProjects directory in your home directory. Click `btn:[Finish]`.
 .  Specify a location, e.g. create a jMonkeyProjects directory in your home directory. Click `btn:[Finish]`.
 
 
-This default project template creates a project called `JmeTests`. It contains all test classes and examples from the jme3 source repository. Feel free to modify the code samples and experiment! In the unlikely event that you should break the project, emoji:smiley you can always recreate all packaged samples by creating another project from the New Project wizard's `JME3 Tests` template.
+This default project template creates a project called `JmeTests`. It contains all test classes and examples from the jme3 source repository. Feel free to modify the code samples and experiment! In the unlikely event that you should break the project, emoji:smiley[] you can always recreate all packaged samples by creating another project from the New Project wizard's `JME3 Tests` template.
 
 
-If you're using the 3.1.0-Stable+ version of the SDK, you will need to set the `Source/Binary Format` from the `Project Properties` window to Java 1.7 or later. 
+If you're using the 3.1.0-Stable+ version of the SDK, you will need to set the `Source/Binary Format` from the `Project Properties` window to Java 1.7 or later.
 
 
 *  To change the source, `btn:[RMB]` select the jmeTestProject and then select `menu:Properties[Sources>Source/Binary Format]`, or from the File menu, with the jmeTestProject selected, `menu:File[Project Properties>Sources>Source/Binary Format]`.
 *  To change the source, `btn:[RMB]` select the jmeTestProject and then select `menu:Properties[Sources>Source/Binary Format]`, or from the File menu, with the jmeTestProject selected, `menu:File[Project Properties>Sources>Source/Binary Format]`.