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@@ -27,29 +27,29 @@
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** xref:concepts/transparency_sorting.adoc[Transparency Sorting]
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* Articles and How-to's
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** How to Model
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-*** xref:advanced/modeling/3dsmax/3dsmax.adoc[3dsmax]
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-*** xref:advanced/modeling/blender/blender.adoc[Blender]
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-**** xref:advanced/modeling/blender/blender_buffer_clearing.adoc[Buffer Clearing]
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-**** xref:advanced/modeling/blender/blender_gltf.adoc[Export as GlTF]
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-**** xref:advanced/modeling/blender/blender_ogre_export.adoc[Export as Ogre XML]
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-**** xref:advanced/modeling/blender/blender_ogre_compatibility.adoc[Ogre Compatibility]
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-**** xref:advanced/modeling/blender/makehuman_blender_ogrexml_toolchain.adoc[MakeHuman toolchain]
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+*** xref:how-to/modeling/3dsmax/3dsmax.adoc[3dsmax]
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+*** xref:how-to/modeling/blender/blender.adoc[Blender]
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+**** xref:how-to/modeling/blender/blender_buffer_clearing.adoc[Buffer Clearing]
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+**** xref:how-to/modeling/blender/blender_gltf.adoc[Export as GlTF]
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+**** xref:how-to/modeling/blender/blender_ogre_export.adoc[Export as Ogre XML]
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+**** xref:how-to/modeling/blender/blender_ogre_compatibility.adoc[Ogre Compatibility]
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+**** xref:how-to/modeling/blender/makehuman_blender_ogrexml_toolchain.adoc[MakeHuman toolchain]
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** How to Animate
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*** Mixamo
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-**** xref:advanced/modeling/blender/mixamo.adoc[Blender Models]
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+**** xref:how-to/modeling/blender/mixamo.adoc[Blender Models]
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**** Video
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***** link:https://youtu.be/jHgAgTWIers?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS[Part 1- Download Model]
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***** link:https://youtu.be/GQJSrOpNQwI?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS[Part 2- Rig and Animate]
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***** link:https://youtu.be/JzRe2Dxbcmc?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS[Part 3- Import to JME]
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***** link:https://youtu.be/8wwDRDJop7k?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS[Part 4- Play Animation]
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-** xref:advanced/debugging.adoc[Debugging with Wireframes]
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+** xref:how-to/debugging.adoc[Debugging with Wireframes]
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** Java Tips
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-*** xref:advanced/java/localization.adoc[Localization]
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-*** xref:advanced/java/swing_canvas.adoc[Swing Canvas]
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-*** xref:advanced/java/logging.adoc[Logging]
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-*** xref:advanced/java/read_graphic_card_capabilites.adoc[Read Graphics Capabilites]
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+*** xref:how-to/java/localization.adoc[Localization]
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+*** xref:how-to/java/swing_canvas.adoc[Swing Canvas]
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+*** xref:how-to/java/logging.adoc[Logging]
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+*** xref:how-to/java/read_graphic_card_capabilites.adoc[Read Graphics Capabilites]
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** Articles
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*** Physically Based Rendering
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-**** xref:advanced/articles/pbr/pbr_part1.adoc[PBR – Part one]
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-**** xref:advanced/articles/pbr/pbr_part2.adoc[PBR – Part two]
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-**** xref:advanced/articles/pbr/pbr_part3.adoc[PBR – Part three]
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+**** xref:how-to/articles/pbr/pbr_part1.adoc[PBR – Part one]
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+**** xref:how-to/articles/pbr/pbr_part2.adoc[PBR – Part two]
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+**** xref:how-to/articles/pbr/pbr_part3.adoc[PBR – Part three]
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