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      src/docs/asciidoc/jme3/beginner/hello_input_system.adoc

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src/docs/asciidoc/jme3/beginner/hello_input_system.adoc

@@ -266,6 +266,7 @@ Mappings registered to the *ActionListener* are digital either-or actions – 
 *  Example: Pause button, shooting, selecting, jumping, one-time click interactions.
 
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 It's very common that you want an action to be only triggered once, in the moment when the key is _released_. For instance when opening a door, flipping a boolean state, or picking up an item. To achieve that, you use an `ActionListener` and test for `… && !keyPressed`. For an example, look at the Pause button code: