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mitm il y a 5 ans
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      src/docs/asciidoc/blender/blender_buffer_clearing.adoc

+ 4 - 2
src/docs/asciidoc/blender/blender_buffer_clearing.adoc

@@ -7,7 +7,8 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 Before exporting your Blender models, its is recommended that you clean the buffers of any unneeded `Action`, `Material`, `Texture` or `UV Image`. This is a straight forward process that only takes a few minutes. Failure to do so can lead you into a morass of problems, like having more than one AnimControl, duplicate materials and textures, wasted space from worthless images, just to mention a few potential troubles.
 
-Clearing Blender Material, Texture, UV Image Buffers::
+== Clearing Blender Material, Texture, UV Image Buffers:
+
 .  Open the `UV Image Editor`, `Material Tab` or `Texture Tab`.
 .  Select the btn:[Browse] button located next to the material, texture or UV Image name to load the item to be cleared.
 .  While holding kbd:[Shift] down, click the btn:[X] button, also known as the btn:[Unlink datablock] button, located next to the loaded item. An item that is unlinked will show a `0` before it when viewed by selecting the btn:[Browse] button and will not be saved if you exit Blender.
@@ -16,7 +17,8 @@ Clearing Blender Material, Texture, UV Image Buffers::
 
 The exception to this rule is the `Linked Action` buffer, for animations, located in the `Dope Sheet Editor`.
 
-Clearing The Linked Action Buffer::
+== Clearing The Linked Action Buffer:
+
 .  In the `Dope Sheet Editor`, change the context to `Action Editor`.
 .  Click the `Action to be linked` button and select the action you want cleared.
 .  Deselect the btn:[F] button to prevent it from saving.