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@@ -1,5 +1,5 @@
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= jMonkeyEngine3 Requirements
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-:revnumber: 2.7
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+:revnumber: 2.8
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:relfileprefix: ../
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:imagesdir: ..
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ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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@@ -27,13 +27,12 @@ a|CPU
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a|++>++ 1 +++<abbr title="Gigahertz">GHz</abbr>+++
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a|Graphic card
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-a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better supporting OpenGL 2.0 or better. (native libraries are included in download)
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+a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better supporting OpenGL 2.0 or better. (native libraries are included in download) +
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+Mac OS, only OpenGL 3.2 is available:
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-* Mac OS
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-** Only OpenGL 3.2 is available.
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-*** You need to specify OpenGL 3.2, you can’t use OpenGL 2.0.
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-** With LWJGL3 you need a specific launch argument (-XstartOnFirstThread) and thus can’t use any launchers not using the main thread.
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-*** Calls to app.start() hang on all platforms when using lwjgl3, because it uses the current thread.
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+* You need to specify OpenGL 3.2, you can’t use OpenGL 2.0.
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+* With LWJGL3 you need a specific launch argument (-XstartOnFirstThread) and thus can’t use any launchers not using the main thread.
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+** Calls to app.start() hang on all platforms when using lwjgl3, because it uses the current thread.
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a|Java Development Kit
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a|JDK 7 or higher +
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