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@@ -210,7 +210,7 @@ Armatures::
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== Clearing The Linked Action Buffer
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-Remember, our goal is to have a single `.blend` file that represents a single animation. After baking we have the old action and the new baked action. You now want to clear the old action from the `Linked Action` buffer. Due to some quirks in Blender currently you must do so from the NLA editor.
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+Remember, our goal is to have a single `.blend` file that represents a single animation. After baking, we have the old action and the new baked action. You now want to clear the old action from the `Linked Action` buffer. Due to some quirks in Blender currently you must do so from the NLA editor.
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. In the `Dope Sheet Editor`, click the `Action to be linked` button and select the action you want cleared.
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. Deselect the btn:[F] button to prevent it from saving.
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@@ -223,7 +223,7 @@ Remember, our goal is to have a single `.blend` file that represents a single an
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. From the `Info` header, select `menu:File[Open Recent > Your Saved File]` again.
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. Change back to the `Dope Sheet Editor`.
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. Click the btn:[Browse Action to be linked] button and you will see only the baked action remains and the buffer is now clear of unwanted actions. Select your action.
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-. Save your file one last time.
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+. Save your file.
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== Creating The Rigged Animation File
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