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@@ -307,21 +307,21 @@ To deactivate Shininess, do not set `Shininess` to 0, but instead set the `Specu
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== Default Material Definitions
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== Default Material Definitions
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-As you have seen, you can find the following default materials in `jme/core-data/Common/…`.
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-[cols="30,35,35", options="header"]
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+As you have seen, you can find the following default materials in `jme/core-data/Common/MatDefs/…`.
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+[cols="20,40,40", options="header"]
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|===
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|===
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a| Default Definition
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a| Default Definition
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a| Usage
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a| Usage
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<a| Parameters
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<a| Parameters
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-a| `MatDefs/Misc/Unshaded.j3md`
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+a| `Misc/Unshaded.j3md`
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a| Colored: Use with mat.setColor() and ColorRGBA. +
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a| Colored: Use with mat.setColor() and ColorRGBA. +
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Textured: Use with mat.setTexture() and Texture.
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Textured: Use with mat.setTexture() and Texture.
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a| Color : Color +
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a| Color : Color +
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ColorMap : Texture2D
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ColorMap : Texture2D
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-<a| `MatDefs/Light/Lighting.j3md`
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+<a| `Light/Lighting.j3md`
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a| Use with shiny Textures, Bump- and NormalMaps textures. +
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a| Use with shiny Textures, Bump- and NormalMaps textures. +
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Requires a light source.
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Requires a light source.
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a| Ambient, Diffuse, Specular : Color +
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a| Ambient, Diffuse, Specular : Color +
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