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Ali-RS 9 vuotta sitten
vanhempi
sitoutus
ff53ed4c5a
1 muutettua tiedostoa jossa 3 lisäystä ja 3 poistoa
  1. 3 3
      src/docs/asciidoc/jme3/advanced/pbr_part1.adoc

+ 3 - 3
src/docs/asciidoc/jme3/advanced/pbr_part1.adoc

@@ -1,4 +1,4 @@
-*Physically Based Rendering – Part one*
+= Physically Based Rendering – Part one
 
 
 I’ve been looking at Physically Based Rendering (PBR from now on) since a few weeks, because that’s what all the cool kids are talking about these days. I read almost all the interweb about it and finally somehow wrapped my head around the mechanics behind the concept.
 I’ve been looking at Physically Based Rendering (PBR from now on) since a few weeks, because that’s what all the cool kids are talking about these days. I read almost all the interweb about it and finally somehow wrapped my head around the mechanics behind the concept.
 
 
@@ -96,7 +96,7 @@ The other common workflow is called the *Specular workflow* as it uses a specula
 
 
 Now there are pro and cons on using one or the other. Here are the main points :
 Now there are pro and cons on using one or the other. Here are the main points :
 
 
-**Metalness workflow :**
+== Metalness workflow :
 
 
 *Pros*
 *Pros*
 
 
@@ -110,7 +110,7 @@ Now there are pro and cons on using one or the other. Here are the main points :
    * May produce some white artifacts at the junction between metal and non metal
    * May produce some white artifacts at the junction between metal and non metal
    * Harder to make implausible materials, not impossible though.
    * Harder to make implausible materials, not impossible though.
 
 
-**Specular workflow**
+== Specular workflow
 
 
 *Pros*
 *Pros*