THE TOOLS
The most amazing part of this MMORPG journey is: we have a lot of Editors for every aspect of the game.
They are not 100% complete, but will soon be in Beta status in August, as I bring the tools to the National Software Contest of my country, Vietnam. They’re almost workable but I want to integrate them as plugins of JME SDK, so they need further development, here are their status:
Addition to SDK
Extra plugins to the SDK core
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- New Project type, support DB, Entity data, and Web-scale in first place.
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- New GUI editor
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- New Visual Library with Drag and drop
Brand new (specific) tools
A -World editor
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- Entity editor 70% : Like in Unity http://docs.unity3d.com/Documentation/Manual/Inspector.html
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- Trigger editor 70% : Like in Warcraft http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=118648
B – Gameplay, Animation, Character
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- Character editor 70% : http://sourceforge.net/projects/ed-char-editor/
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- Dialogue editor 40% : Like ChatMapper http://www.chat-mapper.com/
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- Cinematic editor 40% : Like in UDK http://www.unrealengine.com/features/cinematics/
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- Animation editor 40% : Review and blend animations like in Unity 4 http://unity3d.com/unity/animation/
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- Facial editor 40% : Like FaceFX http://udn.epicgames.com/Three/FaceFX.html
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- Shader editor 40% : To create shader like in UDK (not important. can be replace with shader node)
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- Codegen 40% : To create logic like in UDK or Blender, http://www.unrealengine.com/en/features/kismet/
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- FSM editor 40% : To create functional system and AI ( nice one)
C – 2D Support
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- Sprite editor 70% : To create sprite like Flash but for texture not vector (not important, there is a lot of tools)
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- Texture maker 20%: Like http://www.texturemaker.com/screenshots.php
D – Experimental Tools
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- Forester and tree editor: like in Unity http://docs.unity3d.com/Documentation/Components/terrain-Trees.html
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- Level generation tools : City,Road,River… and Dungeon
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- Collaborative editing system: like Hero engine. http://www.heroengine.com/heroengine/heroblade/ .
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- SVN with Entities data: Even in this cool project they do it based on SVN http://the-witness.net/news/2011/12/engine-tech-concurrent-world-editing/ .
Tools for Three Rings
And last but most important is a working MMO Game skeleton based on Three rings framework. So it’s also a chance for you to have the most powerful tools right under your hand at once. We are standing on the shoulder of the giants!