= jMonkeyEngine Documentation :revnumber: 2.0 :revdate: 2020/07/12 :keywords: documentation, sdk, install This documentation wiki contains installation and configuration guides, jME coding tutorials and other information that will help you get your game project going. You can search the contents of this wiki using the "`Wiki`" menu search box at the top of each page. You are also very welcome to fix mistakes or spelling as well as unclear paragraphs using the "`Edit this Page`" link. You have to be logged into GitHub to edit the wiki. You can learn more about editing and contributing under the <> topic. TIP: This is an Admonition. You will see many of these scattered throughout the Wiki. See the xref:wiki:admonitions.adoc[Admonition Definitions] for the meaning of this and all the other Admonitions. == Forum The link:http://hub.jmonkeyengine.org/[forum] is your first stop when reporting bugs, making contributions, discussing wiki content, or anything else that you can't get the answer for by reading the wiki or searching the forum archives. You will find it to be a friendly and inviting place to have discussions, but before posting, there are two minor rules you will need to observe. . For questions that include code, learn link:https://hub.jmonkeyengine.org/t/how-to-type-code-blocks/31155[how to use code blocks]. If you fail to do so, you will at best be reminded of your lapse in judgment and may not receive an answer to your question at all otherwise. See the xref:github_tips.adoc[Github Tips] page for info on how to insert links into your posts. . link:https://hub.jmonkeyengine.org/t/uploading-pictures-and-changing-avatars-is-disabled/39520[Uploading pictures is disabled] with the exception of a 50k disk space allowance for a forum avatar. == Install Before installing, check the xref:bsd_license.adoc[license], xref:jme3/features.adoc[features], and xref:jme3/requirements.adoc[requirements]. Then choose one of these options: [cols="4", options="header"] |=== a| External Project Assets]` to create a codeless project for managing assets only. This way you can code in the IDE of your choice, and use the SDK to convert your models to .j3o format. == Create After downloading and installing, xref:documentation.adoc[bookmark this page], and start writing your first game! [cols="3", options="header"] |=== a| Tutorials a| jMonkeyEngine SDK a| Other Documentation a| xref:tutorials:beginner/beginner.adoc[jME3 beginner tutorials] a| xref:sdk:sdk.adoc[jMonkeyEngine SDK Documentation and Video Tutorials] a| link:{link-javadoc}[Full API JavaDoc] a| <> a| xref:sdk:comic.adoc[jMonkeyEngine SDK - the Comic :-)] a| xref:jme3/external/blender.adoc[Blender Modeling Guide] a| <>